Beispiel #1
0
 void OnTriggerExit(Collider other)
 {
     if (other.tag == "Interactable")
     {
         Interactable aux = other.GetComponent <Interactable>();
         aux.Away();
         if (currInter == aux)
         {
             currInter = null;
         }
     }
 }
Beispiel #2
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Interactable")
     {
         if (currInter != null)
         {
             currInter.Away();
         }
         currInter = other.GetComponent <Interactable>();
         currInter.Near();
     }
 }