Beispiel #1
0
    public void Attack(CharacterStats targetStats)
    {
        if (attackCooldown <= 0f)
        {
            StartCoroutine(DoDamage(targetStats, attackDelay));

            //if (OnAttack != null)
            //    OnAttack();

            attackCooldown = 1f / attackSpeed;

            if (attReset != null)
            {
                attReset.AttackingReset();
            }
        }
    }