Beispiel #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         InteracaoMenu.SetActive(false);
     }
 }
Beispiel #2
0
 private void Start()
 {
     HackMenu.SetActive(false);
     InteracaoMenu.SetActive(false);
 }