public static IntVec3 RandomWanderDestFor(Pawn pawn, IntVec3 root, float radius, Func <Pawn, IntVec3, bool> validator, Danger maxDanger)
        {
            if (radius > 12.0)
            {
                Log.Warning("wanderRadius of " + radius + " is greater than Region.GridSize of " + 12 + " and will break.");
            }
            bool flag = UnityData.isDebugBuild && DebugViewSettings.drawDestSearch;

            if (root.GetRegion(pawn.Map, RegionType.Set_Passable) != null)
            {
                int maxRegions = Mathf.Max((int)radius / 3, 13);
                CellFinder.AllRegionsNear(RCellFinder.regions, root.GetRegion(pawn.Map, RegionType.Set_Passable), maxRegions, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), (Region reg) => reg.extentsClose.ClosestDistSquaredTo(root) <= radius * radius, null, RegionType.Set_Passable);
                if (flag)
                {
                    pawn.Map.debugDrawer.FlashCell(root, 0.6f, "root", 50);
                }
                if (RCellFinder.regions.Count > 0)
                {
                    for (int i = 0; i < 35; i++)
                    {
                        IntVec3 randomCell = RCellFinder.regions.RandomElementByWeight((Region reg) => (float)reg.CellCount).RandomCell;
                        if ((float)randomCell.DistanceToSquared(root) > radius * radius)
                        {
                            if (flag)
                            {
                                pawn.Map.debugDrawer.FlashCell(randomCell, 0.32f, "distance", 50);
                            }
                            continue;
                        }
                        if (!RCellFinder.CanWanderToCell(randomCell, pawn, root, validator, i, maxDanger))
                        {
                            if (flag)
                            {
                                pawn.Map.debugDrawer.FlashCell(randomCell, 0.6f, "validation", 50);
                            }
                            continue;
                        }
                        if (flag)
                        {
                            pawn.Map.debugDrawer.FlashCell(randomCell, 0.9f, "go!", 50);
                        }
                        return(randomCell);
                    }
                }
            }
            IntVec3 position = default(IntVec3);

            if (!CellFinder.TryFindRandomCellNear(root, pawn.Map, Mathf.FloorToInt(radius), (Predicate <IntVec3>)((IntVec3 c) => c.InBounds(pawn.Map) && pawn.CanReach(c, PathEndMode.OnCell, Danger.None, false, TraverseMode.ByPawn) && !c.IsForbidden(pawn)), out position) && !CellFinder.TryFindRandomCellNear(root, pawn.Map, Mathf.FloorToInt(radius), (Predicate <IntVec3>)((IntVec3 c) => c.InBounds(pawn.Map) && pawn.CanReach(c, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)), out position) && !CellFinder.TryFindRandomCellNear(root, pawn.Map, 20, (Predicate <IntVec3>)((IntVec3 c) => c.InBounds(pawn.Map) && pawn.CanReach(c, PathEndMode.OnCell, Danger.None, false, TraverseMode.ByPawn) && !c.IsForbidden(pawn)), out position) && !CellFinder.TryFindRandomCellNear(root, pawn.Map, 30, (Predicate <IntVec3>)((IntVec3 c) => c.InBounds(pawn.Map) && pawn.CanReach(c, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)), out position) && !CellFinder.TryFindRandomCellNear(pawn.Position, pawn.Map, 5, (Predicate <IntVec3>)((IntVec3 c) => c.InBounds(pawn.Map) && pawn.CanReach(c, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)), out position))
            {
                position = pawn.Position;
            }
            if (flag)
            {
                pawn.Map.debugDrawer.FlashCell(position, 0.4f, "fallback", 50);
            }
            return(position);
        }
        private static Region ClosestRegionWithinTemperatureRange(IntVec3 root, Map map, FloatRange tempRange, TraverseParms traverseParms, RegionType traversableRegionTypes = RegionType.Set_Passable)
        {
            Region region = root.GetRegion(map, traversableRegionTypes);

            if (region == null)
            {
                return(null);
            }
            RegionEntryPredicate entryCondition = (Region from, Region r) => r.Allows(traverseParms, false);
            Region          foundReg            = null;
            RegionProcessor regionProcessor     = delegate(Region r)
            {
                if (r.IsDoorway)
                {
                    return(false);
                }
                if (tempRange.Includes(r.Room.Temperature))
                {
                    foundReg = r;
                    return(true);
                }
                return(false);
            };

            RegionTraverser.BreadthFirstTraverse(region, entryCondition, regionProcessor, 9999, traversableRegionTypes);
            return(foundReg);
        }
        public static bool TradeableCellsAround(ref List <IntVec3> __result, IntVec3 pos, Map map)
        {
            if (!pos.InBounds(map))
            {
                __result = new List <IntVec3>();
                return(false);
            }
            Region region = pos.GetRegion(map);

            if (region == null)
            {
                __result = new List <IntVec3>();
                return(false);
            }

            __result = new List <IntVec3>();
            var result = __result;

            RegionTraverser.BreadthFirstTraverse(region, (from, r) => r.door == null, delegate(Region r)
            {
                result.AddRange(r.Cells.Where(item => item.InHorDistOf(pos, 30f)));
                return(false);
            }, 40);
            return(false);
        }
Beispiel #4
0
        public List <IntVec3> MagNowCellsAround(IntVec3 pos, Map map, float nowrange)
        {
            var result = new List <IntVec3>();

            if (!pos.InBounds(map))
            {
                return(result);
            }

            var region = pos.GetRegion(map);

            if (region == null)
            {
                return(result);
            }

            RegionTraverser.BreadthFirstTraverse(region, (_, r) => r.door == null, delegate(Region r)
            {
                foreach (var item in r.Cells)
                {
                    if (item.InHorDistOf(pos, nowrange) && !item.InHorDistOf(pos, nowrange - 1))
                    {
                        result.Add(item);
                    }
                }

                return(false);
            }, (int)nowrange);
            return(result);
        }
Beispiel #5
0
        public List <IntVec3> VoltNowCellsAround(IntVec3 pos, Map map, float nowrange)
        {
            var result = new List <IntVec3>();

            if (!pos.InBounds(map))
            {
                return(result);
            }

            var region = pos.GetRegion(map);

            if (region == null)
            {
                return(result);
            }

            RegionTraverser.BreadthFirstTraverse(region, (_, r) => r.door == null, delegate(Region r)
            {
                foreach (var item in r.Cells)
                {
                    float num1 = (item.x - pos.x) * (item.x - pos.x);
                    float num2 = (item.z - pos.z) * (item.z - pos.z);
                    var num3   = Mathf.Sqrt(num1 + num2);
                    // Log.Warning(num3 + "/" + nowrange);
                    if (num3 - 1f <= nowrange && num3 + 1f >= nowrange)
                    {
                        result.Add(item);
                    }
                }

                return(false);
            }, (int)nowrange);
            return(result);
        }
Beispiel #6
0
        public static List <IntVec3> TradeableCellsAround(IntVec3 pos, Map map)
        {
            Building_OrbitalTradeBeacon.tradeableCells.Clear();
            if (!pos.InBounds(map))
            {
                return(Building_OrbitalTradeBeacon.tradeableCells);
            }
            Region region = pos.GetRegion(map, RegionType.Set_Passable);

            if (region == null)
            {
                return(Building_OrbitalTradeBeacon.tradeableCells);
            }
            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 item in r.Cells)
                {
                    if (item.InHorDistOf(pos, 7.9f))
                    {
                        Building_OrbitalTradeBeacon.tradeableCells.Add(item);
                    }
                }
                return(false);
            }, 13, RegionType.Set_Passable);
            return(Building_OrbitalTradeBeacon.tradeableCells);
        }
        private static Region ClosestRegionWithinTemperatureRange(IntVec3 root, Map map, TraverseParms traverseParms, RegionType traversableRegionTypes = RegionType.Set_Passable)
        {
            Region        region  = root.GetRegion(map, traversableRegionTypes);
            MapComp_Noise mapComp = map.GetComponent <MapComp_Noise>();

            if (region == null || mapComp == null)
            {
                return(null);
            }
            RegionEntryPredicate entryCondition = (Region from, Region r) => r.Allows(traverseParms, false);
            Region          foundReg            = null;
            RegionProcessor regionProcessor     = delegate(Region r)
            {
                if (r.IsDoorway)
                {
                    return(false);
                }
                if (NoiseUtility.IsSilentEnough(region))
                {
                    foundReg = r;
                    return(true);
                }
                return(false);
            };

            RegionTraverser.BreadthFirstTraverse(region, entryCondition, regionProcessor, 9999, traversableRegionTypes);
            return(foundReg);
        }
Beispiel #8
0
        public static List <IntVec3> PortableCellsAround(IntVec3 pos, Map map)
        {
            Building_TMArcaneCapacitor.portableCells.Clear();
            if (!pos.InBounds(map))
            {
                return(Building_TMArcaneCapacitor.portableCells);
            }
            Region region = pos.GetRegion(map, RegionType.Set_Passable);

            if (region == null)
            {
                return(Building_TMArcaneCapacitor.portableCells);
            }
            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 current in r.Cells)
                {
                    if (current.InHorDistOf(pos, Building_TMArcaneCapacitor.effectRadius))
                    {
                        Building_TMArcaneCapacitor.portableCells.Add(current);
                    }
                }
                return(false);
            }, 13, RegionType.Set_Passable);
            return(Building_TMArcaneCapacitor.portableCells);
        }
        public static List <IntVec3> CurableCellsAround(IntVec3 pos, Map map)
        {
            Building_Curer.curableCells.Clear();
            if (!pos.InBounds(map))
            {
                return(Building_Curer.curableCells);
            }
            Region region = pos.GetRegion(map, RegionType.Set_Passable);

            if (region == null)
            {
                return(Building_Curer.curableCells);
            }
            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 cell in r.Cells)
                {
                    if (cell.InHorDistOf(pos, Building_Curer.CureRadius))
                    {
                        Building_Curer.curableCells.Add(cell);
                    }
                }
                return(false);
            }, 13, RegionType.Set_Passable);
            return(Building_Curer.curableCells);
        }
        public static List <IntVec3> TradeableCellsAround(IntVec3 pos, Map map)
        {
            tradeableCells.Clear();
            if (!pos.InBounds(map))
            {
                return(tradeableCells);
            }
            Region region = pos.GetRegion(map);

            if (region == null)
            {
                return(tradeableCells);
            }
            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 cell in r.Cells)
                {
                    if (cell.InHorDistOf(pos, 7.9f))
                    {
                        tradeableCells.Add(cell);
                    }
                }
                return(false);
            }, 16);
            return(tradeableCells);
        }
Beispiel #11
0
        public List <IntVec3> CellsAround(IntVec3 pos, Map map)
        {
            var result = new List <IntVec3>();

            if (!pos.InBounds(map))
            {
                return(result);
            }

            var region = pos.GetRegion(map, RegionType.Set_All);

            if (region == null)
            {
                return(result);
            }

            RegionTraverser.BreadthFirstTraverse(region, (_, r) => r.door == null, delegate(Region r)
            {
                foreach (var item in r.Cells)
                {
                    if (item.InHorDistOf(pos, 6f))
                    {
                        result.Add(item);
                    }
                }

                return(false);
            }, 13, RegionType.Set_All);
            return(result);
        }
        public override void Resolve(ResolveParams rp)
        {
            Map      map      = BaseGen.globalSettings.map;
            ThingDef thingDef = ((rp.faction != null && (int)rp.faction.def.techLevel < 4) ? ThingDefOf.TorchLamp : ThingDefOf.StandingLamp);

            FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                if (!randomCell.Standable(map) || randomCell.GetFirstItem(map) != null || randomCell.GetFirstPawn(map) != null || randomCell.GetFirstBuilding(map) != null)
                {
                    continue;
                }
                Region region = randomCell.GetRegion(map);
                if (region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature && !AnyGlowerNearby(randomCell) && !BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map))
                {
                    if (!rp.spawnBridgeIfTerrainCantSupportThing.HasValue || rp.spawnBridgeIfTerrainCantSupportThing.Value)
                    {
                        BaseGenUtility.CheckSpawnBridgeUnder(thingDef, randomCell, Rot4.North);
                    }
                    Thing thing = GenSpawn.Spawn(thingDef, randomCell, map);
                    if (thing.def.CanHaveFaction && thing.Faction != rp.faction)
                    {
                        thing.SetFaction(rp.faction);
                    }
                    nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                }
            }
            nearbyGlowers.Clear();
        }
Beispiel #13
0
        // Token: 0x06000190 RID: 400 RVA: 0x0000F358 File Offset: 0x0000D558
        public override void Resolve(ResolveParams rp)
        {
            Map      map     = BaseGen.globalSettings.map;
            ThingDef glowPod = RimWorld.ThingDefOf.GlowPod;

            this.FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                bool    flag       = randomCell.Standable(map) && randomCell.GetFirstItem(map) == null && randomCell.GetFirstPawn(map) == null && randomCell.GetFirstBuilding(map) == null;
                if (flag)
                {
                    Region region = randomCell.GetRegion(map, RegionType.Set_Passable);
                    bool   flag2  = region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature && !this.AnyGlowerNearby(randomCell) && !BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map);
                    if (flag2)
                    {
                        bool flag3 = rp.spawnBridgeIfTerrainCantSupportThing == null || rp.spawnBridgeIfTerrainCantSupportThing.Value;
                        if (flag3)
                        {
                            BaseGenUtility.CheckSpawnBridgeUnder(glowPod, randomCell, Rot4.North);
                        }
                        Thing thing = GenSpawn.Spawn(glowPod, randomCell, map, WipeMode.Vanish);
                        bool  flag4 = thing.def.CanHaveFaction && thing.Faction != rp.faction;
                        if (flag4)
                        {
                            thing.SetFaction(rp.faction, null);
                        }
                        SymbolResolver_OutdoorLightingHivebase.nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                    }
                }
            }
            SymbolResolver_OutdoorLightingHivebase.nearbyGlowers.Clear();
        }
Beispiel #14
0
        public static List <IntVec3> PortableCellsAround(IntVec3 pos, Map map, float cellRadius)
        {
            List <IntVec3> cellRange = new List <IntVec3>();

            cellRange.Clear();
            if (!pos.InBounds(map))
            {
                return(null);
            }
            Region region = pos.GetRegion(map, RegionType.Set_All);

            if (region == null)
            {
                return(null);
            }
            int drawRad = (int)(cellRadius * 4);

            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 current in r.Cells)
                {
                    if (current.InHorDistOf(pos, cellRadius))
                    {
                        cellRange.Add(current);
                    }
                }
                return(false);
            }, drawRad, RegionType.Set_All);
            return(cellRange);
        }
Beispiel #15
0
        /// <summary>
        /// Checks for cells in a 7.9 radius around for listening.
        /// </summary>
        /// <param name="pos"></param>
        /// <returns></returns>
        public static List <IntVec3> ListenableCellsAround(IntVec3 pos, Map map)
        {
            //Erase all the cells and recheck.
            listenableCells.Clear();
            if (!pos.InBounds(map))
            {
                return(listenableCells);
            }
            Region region = pos.GetRegion(map);

            if (region == null)
            {
                return(listenableCells);
            }
            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 current in r.Cells)
                {
                    if (current.InHorDistOf(pos, 7.9f)) //Check within a 7.9 radius
                    {
                        listenableCells.Add(current);
                    }
                }
                return(false);
            }, 12);
            return(listenableCells); //Return the cells we find.
        }
        public static void AddAllowedAdjacentRegions(LocalTargetInfo dest, TraverseParms traverseParams, Map map, List <Region> regions)
        {
            GenAdj.GetAdjacentCorners(dest, out IntVec3 BL, out IntVec3 TL, out IntVec3 TR, out IntVec3 BR);
            if (!dest.HasThing || (dest.Thing.def.size.x == 1 && dest.Thing.def.size.z == 1))
            {
                IntVec3 cell = dest.Cell;
                for (int i = 0; i < 8; i++)
                {
                    IntVec3 intVec = GenAdj.AdjacentCells[i] + cell;
                    if (intVec.InBounds(map) && !IsAdjacentCornerAndNotAllowed(intVec, BL, TL, TR, BR, map))
                    {
                        Region region = intVec.GetRegion(map);
                        if (region != null && region.Allows(traverseParams, isDestination: true))
                        {
                            regions.Add(region);
                        }
                    }
                }
                return;
            }
            List <IntVec3> list = GenAdjFast.AdjacentCells8Way(dest);

            for (int j = 0; j < list.Count; j++)
            {
                if (list[j].InBounds(map) && !IsAdjacentCornerAndNotAllowed(list[j], BL, TL, TR, BR, map))
                {
                    Region region2 = list[j].GetRegion(map);
                    if (region2 != null && region2.Allows(traverseParams, isDestination: true))
                    {
                        regions.Add(region2);
                    }
                }
            }
        }
        public override void Resolve(ResolveParams rp)
        {
            Map      map = BaseGen.globalSettings.map;
            ThingDef def = (rp.faction != null && (int)rp.faction.def.techLevel < 4) ? ThingDefOf.TorchLamp : ThingDefOf.StandingLamp;

            this.FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                if (randomCell.Standable(map) && randomCell.GetFirstItem(map) == null && randomCell.GetFirstPawn(map) == null && randomCell.GetFirstBuilding(map) == null)
                {
                    Region region = randomCell.GetRegion(map, RegionType.Set_Passable);
                    if (region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature && !this.AnyGlowerNearby(randomCell) && !BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map))
                    {
                        Thing thing = GenSpawn.Spawn(def, randomCell, map);
                        if (thing.def.CanHaveFaction && thing.Faction != rp.faction)
                        {
                            thing.SetFaction(rp.faction, null);
                        }
                        SymbolResolver_OutdoorLighting.nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                    }
                }
            }
            SymbolResolver_OutdoorLighting.nearbyGlowers.Clear();
        }
Beispiel #18
0
 public void EvaluateCell(IntVec3 c, CastPositionRequest req,
                          float maxRangeFromTargetSquared,
                          float maxRangeFromLocusSquared,
                          float maxRangeFromCasterSquared,
                          float rangeFromCasterToCellSquared,
                          int inRadiusMark
                          )
 {
     /////////////// EVALUATE CELL METHOD
     if (maxRangeFromTargetSquared > 0.01f && maxRangeFromTargetSquared < 250000f && (c - this.TargetA.Cell).LengthHorizontalSquared > maxRangeFromTargetSquared)
     {
         if (DebugViewSettings.drawCastPositionSearch)
         {
             req.caster.Map.debugDrawer.FlashCell(c, 0f, "range target");
         }
         return;
     }
     if (maxRangeFromLocusSquared > 0.01 && (c - req.locus).LengthHorizontalSquared > maxRangeFromLocusSquared)
     {
         if (DebugViewSettings.drawCastPositionSearch)
         {
             req.caster.Map.debugDrawer.FlashCell(c, 0.1f, "range home");
         }
         return;
     }
     if (maxRangeFromCasterSquared > 0.01f)
     {
         rangeFromCasterToCellSquared = (c - req.caster.Position).LengthHorizontalSquared;
         if (rangeFromCasterToCellSquared > maxRangeFromCasterSquared)
         {
             if (DebugViewSettings.drawCastPositionSearch)
             {
                 req.caster.Map.debugDrawer.FlashCell(c, 0.2f, "range caster");
             }
             return;
         }
     }
     if (!c.Walkable(req.caster.Map))
     {
         return;
     }
     if (req.maxRegionsRadius > 0 && c.GetRegion(req.caster.Map).mark != inRadiusMark)
     {
         if (DebugViewSettings.drawCastPositionSearch)
         {
             req.caster.Map.debugDrawer.FlashCell(c, 0.64f, "reg radius");
         }
         return;
     }
     if (!req.caster.Map.reachability.CanReach(req.caster.Position, c, PathEndMode.OnCell, TraverseParms.For(req.caster, Danger.Some, TraverseMode.ByPawn, false)))
     {
         if (DebugViewSettings.drawCastPositionSearch)
         {
             req.caster.Map.debugDrawer.FlashCell(c, 0.4f, "can't reach");
         }
         return;
     }
 }
Beispiel #19
0
 private static float GetScoreAt(IntVec3 cell, Map map)
 {
     if ((float)(int)InfestationCellFinder.distToColonyBuilding[cell] > 30.0)
     {
         return(0f);
     }
     if (!cell.Standable(map))
     {
         return(0f);
     }
     if (cell.Fogged(map))
     {
         return(0f);
     }
     if (InfestationCellFinder.CellHasBlockingThings(cell, map))
     {
         return(0f);
     }
     if (cell.Roofed(map) && cell.GetRoof(map).isThickRoof)
     {
         Region region = cell.GetRegion(map, RegionType.Set_Passable);
         if (region == null)
         {
             return(0f);
         }
         if (InfestationCellFinder.closedAreaSize[cell] < 16)
         {
             return(0f);
         }
         float temperature = cell.GetTemperature(map);
         if (temperature < -17.0)
         {
             return(0f);
         }
         float mountainousnessScoreAt = InfestationCellFinder.GetMountainousnessScoreAt(cell, map);
         if (mountainousnessScoreAt < 0.17000000178813934)
         {
             return(0f);
         }
         int   num  = InfestationCellFinder.StraightLineDistToUnroofed(cell, map);
         float num2 = (float)(InfestationCellFinder.regionsDistanceToUnroofed.TryGetValue(region, out num2) ? Mathf.Min(num2, (float)((float)num * 4.0)) : ((float)num * 1.1499999761581421));
         num2 = Mathf.Pow(num2, 1.55f);
         float num3 = Mathf.InverseLerp(0f, 12f, (float)num);
         float num4 = Mathf.Lerp(1f, 0.18f, map.glowGrid.GameGlowAt(cell, false));
         float num5 = (float)(1.0 - Mathf.Clamp((float)(InfestationCellFinder.DistToBlocker(cell, map) / 11.0), 0f, 0.6f));
         float num6 = Mathf.InverseLerp(-17f, -7f, temperature);
         float f    = num2 * num3 * num5 * mountainousnessScoreAt * num4 * num6;
         f = Mathf.Pow(f, 1.2f);
         if (f < 7.5)
         {
             return(0f);
         }
         return(f);
     }
     return(0f);
 }
Beispiel #20
0
        public static void BreadthFirstTraverse(IntVec3 start, Map map, RegionEntryPredicate entryCondition, RegionProcessor regionProcessor, int maxRegions = 999999, RegionType traversableRegionTypes = RegionType.Set_Passable)
        {
            Region region = start.GetRegion(map, traversableRegionTypes);

            if (region == null)
            {
                return;
            }
            newRegionTraverser.BreadthFirstTraverse(region, entryCondition, regionProcessor, maxRegions, traversableRegionTypes);
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (pawn.TryGetAttackVerb(null) == null)
            {
                return(null);
            }
            Pawn pawn2 = this.FindPawnTarget(pawn);

            if (pawn2 != null && pawn.CanReach(pawn2, PathEndMode.Touch, Danger.Deadly, false, TraverseMode.ByPawn))
            {
                return(this.MeleeAttackJob(pawn, pawn2));
            }

            Building building = this.FindTurretTarget(pawn);

            if (building != null)
            {
                return(this.MeleeAttackJob(pawn, building));
            }
            if (pawn2 != null)
            {
                using (PawnPath pawnPath = pawn.Map.pathFinder.FindPath(pawn.Position, pawn2.Position, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.PassAllDestroyableThings, false), PathEndMode.OnCell))
                {
                    if (!pawnPath.Found)
                    {
                        return(null);
                    }
                    IntVec3 cellBeforeBlocker;
                    Thing   thing = pawnPath.FirstBlockingBuilding(out cellBeforeBlocker, pawn);
                    if (thing != null)
                    {
                        //Job job = DigUtility.PassBlockerJob(pawn, thing, cellBeforeBlocker, true);
                        //if (job != null)
                        //{
                        return(this.MeleeAttackJob(pawn, thing));
                        //}
                    }
                    IntVec3 loc        = pawnPath.LastCellBeforeBlockerOrFinalCell(pawn.MapHeld);
                    IntVec3 randomCell = CellFinder.RandomRegionNear(loc.GetRegion(pawn.Map, RegionType.Set_Passable), 9, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), null, null, RegionType.Set_Passable).RandomCell;
                    if (randomCell == pawn.Position)
                    {
                        return(new Job(JobDefOf.Wait, 30, false));
                    }
                    return(new Job(JobDefOf.Goto, randomCell));
                }
            }
            Building buildingDoor = this.FindDoorTarget(pawn);

            if (buildingDoor != null)
            {
                return(this.MeleeAttackJob(pawn, buildingDoor));
            }

            return(null);
        }
Beispiel #22
0
        private static List <Thing> FindAllFuel(Pawn pawn, Thing refuelable)
        {
            int                  quantity            = refuelable.TryGetComp <CompFilteredRefuelable>().GetFuelCountToFullyRefuel();
            ThingFilter          filter              = refuelable.TryGetComp <CompFilteredRefuelable>().FuelFilter;
            Predicate <Thing>    validator           = (Thing x) => !x.IsForbidden(pawn) && pawn.CanReserve(x, 1, -1, null, false) && filter.Allows(x);
            IntVec3              position            = refuelable.Position;
            Region               region              = position.GetRegion(pawn.Map, RegionType.Set_Passable);
            TraverseParms        traverseParams      = TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false);
            RegionEntryPredicate entryCondition      = (Region from, Region r) => r.Allows(traverseParams, false);
            List <Thing>         chosenThings        = new List <Thing>();
            int                  accumulatedQuantity = 0;
            RegionProcessor      regionProcessor     = delegate(Region r)
            {
                List <Thing> list = r.ListerThings.ThingsMatching(ThingRequest.ForGroup(ThingRequestGroup.HaulableEver));
                for (int i = 0; i < list.Count; i++)
                {
                    Thing thing = list[i];
                    bool  flag2 = validator(thing);
                    if (flag2)
                    {
                        bool flag3 = !chosenThings.Contains(thing);
                        if (flag3)
                        {
                            bool flag4 = ReachabilityWithinRegion.ThingFromRegionListerReachable(thing, r, PathEndMode.ClosestTouch, pawn);
                            if (flag4)
                            {
                                chosenThings.Add(thing);
                                accumulatedQuantity += thing.stackCount;
                                bool flag5 = accumulatedQuantity >= quantity;
                                if (flag5)
                                {
                                    return(true);
                                }
                            }
                        }
                    }
                }
                return(false);
            };

            RegionTraverser.BreadthFirstTraverse(region, entryCondition, regionProcessor, 99999, RegionType.Set_Passable);
            bool         flag = accumulatedQuantity >= quantity;
            List <Thing> result;

            if (flag)
            {
                result = chosenThings;
            }
            else
            {
                result = null;
            }
            return(result);
        }
Beispiel #23
0
        public static List <Thing> FindEnoughReservableThings(Pawn pawn, IntVec3 rootCell, IntRange desiredQuantity, Predicate <Thing> validThing)
        {
            Predicate <Thing> validator = delegate(Thing x)
            {
                if (x.IsForbidden(pawn) || !pawn.CanReserve(x))
                {
                    return(false);
                }
                return(validThing(x) ? true : false);
            };
            Region               region2        = rootCell.GetRegion(pawn.Map);
            TraverseParms        traverseParams = TraverseParms.For(pawn);
            RegionEntryPredicate entryCondition = (Region from, Region r) => r.Allows(traverseParams, isDestination: false);
            List <Thing>         chosenThings   = new List <Thing>();
            int accumulatedQuantity             = 0;

            ThingListProcessor(rootCell.GetThingList(region2.Map), region2);
            if (accumulatedQuantity < desiredQuantity.max)
            {
                RegionTraverser.BreadthFirstTraverse(region2, entryCondition, RegionProcessor, 99999);
            }
            if (accumulatedQuantity >= desiredQuantity.min)
            {
                return(chosenThings);
            }
            return(null);

            bool RegionProcessor(Region r)
            {
                List <Thing> things2 = r.ListerThings.ThingsMatching(ThingRequest.ForGroup(ThingRequestGroup.HaulableEver));

                return(ThingListProcessor(things2, r));
            }

            bool ThingListProcessor(List <Thing> things, Region region)
            {
                for (int i = 0; i < things.Count; i++)
                {
                    Thing thing = things[i];
                    if (validator(thing) && !chosenThings.Contains(thing) && ReachabilityWithinRegion.ThingFromRegionListerReachable(thing, region, PathEndMode.ClosestTouch, pawn))
                    {
                        chosenThings.Add(thing);
                        accumulatedQuantity += thing.stackCount;
                        if (accumulatedQuantity >= desiredQuantity.max)
                        {
                            return(true);
                        }
                    }
                }
                return(false);
            }
        }
        public void RegisterTarget(IntVec3 target)
        {
            this.target
                = target;

            this.targetRegion
                = target.GetRegion(map);

            this.OnTargetSet();

            this.state =
                states.findingPath;
        }
        public bool CanReachUnfogged(IntVec3 c, TraverseParms traverseParms)
        {
            if (traverseParms.pawn != null)
            {
                if (!traverseParms.pawn.Spawned)
                {
                    return(false);
                }
                if (traverseParms.pawn.Map != this.map)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Called CanReachUnfogged() with a pawn spawned not on this map. This means that we can't check his reachability here. Pawn's current map should have been used instead of this one. pawn=",
                        traverseParms.pawn,
                        " pawn.Map=",
                        traverseParms.pawn.Map,
                        " map=",
                        this.map
                    }));
                    return(false);
                }
            }
            if (!c.InBounds(this.map))
            {
                return(false);
            }
            if (!c.Fogged(this.map))
            {
                return(true);
            }
            Region region = c.GetRegion(this.map, RegionType.Set_Passable);

            if (region == null)
            {
                return(false);
            }
            RegionEntryPredicate entryCondition = (Region from, Region r) => r.Allows(traverseParms, false);
            bool            foundReg            = false;
            RegionProcessor regionProcessor     = delegate(Region r)
            {
                if (!r.AnyCell.Fogged(this.map))
                {
                    foundReg = true;
                    return(true);
                }
                return(false);
            };

            RegionTraverser.BreadthFirstTraverse(region, entryCondition, regionProcessor, 9999, RegionType.Set_Passable);
            return(foundReg);
        }
Beispiel #26
0
        public static bool TryFindSkygazeCell(IntVec3 root, Pawn searcher, out IntVec3 result)
        {
            Predicate <IntVec3> cellValidator = (IntVec3 c) => !c.Roofed(searcher.Map) && !c.GetTerrain(searcher.Map).avoidWander;
            IntVec3             result3;
            Predicate <Region>  validator     = (Region r) => r.Room.PsychologicallyOutdoors && !r.IsForbiddenEntirely(searcher) && r.TryFindRandomCellInRegionUnforbidden(searcher, cellValidator, out result3);
            TraverseParms       traverseParms = TraverseParms.For(searcher);

            if (!CellFinder.TryFindClosestRegionWith(root.GetRegion(searcher.Map), traverseParms, validator, 300, out Region result2))
            {
                result = root;
                return(false);
            }
            return(CellFinder.RandomRegionNear(result2, 14, traverseParms, validator, searcher).TryFindRandomCellInRegionUnforbidden(searcher, cellValidator, out result));
        }
Beispiel #27
0
        public void setCellsToAffect()
        {
            if (this.status == "stable")
            {
                return;
            }
            IntVec3 pos = this.parent.Position;
            Map     map = this.parent.Map;

            this.affectableCells.Clear();
            this.boundaryCellsRough.Clear();
            this.boundaryCells.Clear();
            this.affectableCellsAtmosphere.Clear();
            if (!pos.InBounds(map))
            {
                return;
            }
            int maxArea = (int)Math.Round(this.width + this.Props.borderSize + 5);

            Region region = pos.GetRegion(map, RegionType.Set_Passable);

            if (region == null)
            {
                return;
            }
            RegionTraverser.BreadthFirstTraverse(region, (Region from, Region r) => r.door == null, delegate(Region r)
            {
                foreach (IntVec3 current in r.Cells)
                {
                    if (current.InHorDistOf(pos, this.width))
                    {
                        this.affectableCells.Add(current);
                    }
                    else if (current.InHorDistOf(pos, this.width + 2))
                    {
                        this.boundaryCellsRough.Add(current);
                    }
                    else if (current.InHorDistOf(pos, this.width + this.Props.borderSize + 1))
                    {
                        this.boundaryCells.Add(current);
                    }
                    else if (current.InHorDistOf(pos, this.width + this.Props.borderSize + 5))
                    {
                        this.affectableCellsAtmosphere.Add(current);
                    }
                }
                return(false);
            }, maxArea, RegionType.Set_Passable);
            return;
        }
Beispiel #28
0
 public static void GetWanderRoot_PostFix(JobGiver_WanderColony __instance, Pawn pawn, ref IntVec3 __result)
 {
     if (Find.Scenario.name == "Resident Evil")
     {
         if (pawn is Zombie)
         {
             return;
         }
         if (pawn.Spawned)
         {
             var map             = pawn.Map;
             var ZombieDangerMap = map.GetComponent <ZombieDangerMap>();
             if (!ZombieDangerMap.regionDangers.ContainsKey(__result.GetRegion(map)))
             {
                 ZombieDangerMap.regionDangers.Add(__result.GetRegion(map), 1000);
             }
             if (ZombieDangerMap.regionDangers[__result.GetRegion(map)] > 0 || __result.Fogged(map))
             {
                 __result = pawn.GetRegion().Cells.InRandomOrder().First(x => x.Standable(map));
             }
         }
     }
 }
        private static List <Thing> FindAllFuel(Pawn pawn, Thing refuelable)
        {
            int               quantity  = refuelable.TryGetComp <CompRefuelable>().GetFuelCountToFullyRefuel();
            ThingFilter       filter    = refuelable.TryGetComp <CompRefuelable>().Props.fuelFilter;
            Predicate <Thing> validator = delegate(Thing x)
            {
                if (x.IsForbidden(pawn) || !pawn.CanReserve(x))
                {
                    return(false);
                }
                if (!filter.Allows(x))
                {
                    return(false);
                }
                return(true);
            };
            IntVec3              position       = refuelable.Position;
            Region               region         = position.GetRegion(pawn.Map);
            TraverseParms        traverseParams = TraverseParms.For(pawn);
            RegionEntryPredicate entryCondition = (Region from, Region r) => r.Allows(traverseParams, isDestination: false);
            List <Thing>         chosenThings   = new List <Thing>();
            int             accumulatedQuantity = 0;
            RegionProcessor regionProcessor     = delegate(Region r)
            {
                List <Thing> list = r.ListerThings.ThingsMatching(ThingRequest.ForGroup(ThingRequestGroup.HaulableEver));
                for (int i = 0; i < list.Count; i++)
                {
                    Thing thing = list[i];
                    if (validator(thing) && !chosenThings.Contains(thing) && ReachabilityWithinRegion.ThingFromRegionListerReachable(thing, r, PathEndMode.ClosestTouch, pawn))
                    {
                        chosenThings.Add(thing);
                        accumulatedQuantity += thing.stackCount;
                        if (accumulatedQuantity >= quantity)
                        {
                            return(true);
                        }
                    }
                }
                return(false);
            };

            RegionTraverser.BreadthFirstTraverse(region, entryCondition, regionProcessor, 99999);
            if (accumulatedQuantity >= quantity)
            {
                return(chosenThings);
            }
            return(null);
        }
 public void Init(CellRect end, TraverseParms traverseParms, int moveTicksCardinal, int moveTicksDiagonal, ByteGrid avoidGrid, Area allowedArea, bool drafted, List <int> disallowedCorners)
 {
     this.moveTicksCardinal         = moveTicksCardinal;
     this.moveTicksDiagonal         = moveTicksDiagonal;
     this.endCell                   = end.CenterCell;
     this.cachedRegion              = null;
     this.cachedBestLink            = null;
     this.cachedSecondBestLink      = null;
     this.cachedBestLinkCost        = 0;
     this.cachedSecondBestLinkCost  = 0;
     this.cachedRegionCellPathCost  = 0;
     this.cachedRegionIsDestination = false;
     this.regionGrid                = this.map.regionGrid.DirectGrid;
     this.destRegions.Clear();
     if (end.Width == 1 && end.Height == 1)
     {
         Region region = this.endCell.GetRegion(this.map, RegionType.Set_Passable);
         if (region != null)
         {
             this.destRegions.Add(region);
         }
     }
     else
     {
         CellRect.CellRectIterator iterator = end.GetIterator();
         while (!iterator.Done())
         {
             IntVec3 intVec = iterator.Current;
             if (intVec.InBounds(this.map) && !disallowedCorners.Contains(this.map.cellIndices.CellToIndex(intVec)))
             {
                 Region region2 = intVec.GetRegion(this.map, RegionType.Set_Passable);
                 if (region2 != null)
                 {
                     if (region2.Allows(traverseParms, true))
                     {
                         this.destRegions.Add(region2);
                     }
                 }
             }
             iterator.MoveNext();
         }
     }
     if (this.destRegions.Count == 0)
     {
         Log.Error("Couldn't find any destination regions. This shouldn't ever happen because we've checked reachability.", false);
     }
     this.regionCostCalculator.Init(end, this.destRegions, traverseParms, moveTicksCardinal, moveTicksDiagonal, avoidGrid, allowedArea, drafted);
 }