Beispiel #1
0
        private bool HasIngredient()
        {
            if (InputSlot.IsVoid())
            {
                return(false);
            }
            SmeltingRecipe recipe = GetSmeltingRecipe(InputSlot);

            return(recipe != null);
        }
Beispiel #2
0
        private void Burn(object state)
        {
            lock (_containerLock)
            {
                Chunk chunk = World.GetChunk(Coords) as Chunk;

                if (chunk == null)
                {
                    StopBurning();
                    return;
                }

                if (_fuelTicksLeft <= 0)
                {
                    if (HasIngredient() && HasFuel())
                    {
                        if (!OutputSlot.IsVoid() && !GetSmeltingRecipe(InputSlot).Result.StacksWith(OutputSlot))
                        {
                            StopBurning();
                            return;
                        }

                        _fuelTicksFull = GetFuelEfficiency();
                        _fuelTicksLeft = _fuelTicksFull;

                        SendFurnaceProgressPacket(_progressTicks);
                        RemoveFuel();

                        BlockData.Blocks blockId = chunk.GetType(Coords);

                        if (blockId == BlockData.Blocks.Furnace)
                        {
                            chunk.SetType(Coords, BlockData.Blocks.Burning_Furnace);
                        }
                    }
                    else
                    {
                        StopBurning();
                    }

                    return;
                }

                _fuelTicksLeft--;
                if (InputSlot.IsVoid() || (!OutputSlot.IsVoid() && (!GetSmeltingRecipe(InputSlot).Result.StacksWith(OutputSlot) || OutputSlot.Count == 64)))
                {
                    _progressTicks = 0;
                }
                else
                {
                    if (_progressTicks >= FullProgress)
                    {
                        _progressTicks = 0;
                        AddOutput();
                        RemoveIngredient();
                    }
                    _progressTicks++;
                }

                double fuelTickCost = ((double)(_fuelTicksFull)) / FullFire;
                short  fireLevel    = (short)(_fuelTicksLeft / fuelTickCost);

                if (fireLevel % 10 == 0 || fireLevel == FullFire)
                {
                    SendFurnaceFirePacket(fireLevel);
                }

                if (_progressTicks % 10 == 0 || _progressTicks == FullProgress)
                {
                    SendFurnaceProgressPacket(_progressTicks);
                }
            }
        }