Beispiel #1
0
        public void AddNode(NodeVisual n)
        {
            GameObject tmp = new GameObject("tmp");
            WaitAndDo  t   = tmp.AddComponent <WaitAndDo>();

            t.arg = n;
            t.act = (object arg) =>
            {
                NodeVisual node = (NodeVisual)arg;
                serializer.Add(node.node, new Position2(node.transform.position));
                serializer.PrepareForSerialization();
                if (node.GetType() == typeof(GroupInputNodeVisual))
                {
                    //group input
                    GroupInputNodeVisual nn = (GroupInputNodeVisual)node;
                    ((GroupInputNode)nn.node).host = this;
                    AddSortedIn(nn);
                    UpdateInputs();
                }
                else if (node.GetType() == typeof(GroupOutputNodeVisual))
                {
                    //group output
                    GroupOutputNodeVisual nn = (GroupOutputNodeVisual)node;
                    ((GroupOutputNode)nn.node).host = this;
                    AddSortedOut(nn);
                    UpdateOutputs();
                }
            };
            //if it's an input/output add it to the list
        }
Beispiel #2
0
    public void Save()
    {
        Debug.Log("save");
        InputManagerSerializer dick = new InputManagerSerializer();

        for (int i = 0; i < allNodes.Count; i++)
        {
            dick.Add(allNodes[i].GetComponent <NodeVisual>().node, new Position2(allNodes[i].position));
        }
        dick.PrepareForSerialization();
        if (forceOverrideSave)
        {
            DoSave(null, dick);
        }
        else
        {
            if (File.Exists(Application.dataPath + "/Spells/" + saveName + ".SpellDic"))
            {
                //ask player if he wants to override
                //if not return;
                MsgBox.Make("A spell with this name: \"" + saveName + "\" already exists !\nDo you want to overwrite it ?\n(the old one will be lost)",
                            new string[] { "JUST DO IT!", "Don't do it bro" },
                            new MsgBox.OnButtonClick[] { DoSave, DontDoSave },
                            new object[] { dick });
            }
            else
            {
                DoSave(null, dick);
            }
        }
    }