Beispiel #1
0
    IEnumerator BaseSpellWait()
    {
        yield return(new WaitForEndOfFrame());

        if (forceOverrideSave || groupMode || true)
        {
            yield break;
        }
        FileStream file = null;

        try
        {
            BinaryFormatter bf = new BinaryFormatter();
            file = File.Open(Application.dataPath + "/Spells/Examples/BaseSpell.SpellDic", FileMode.Open);
            InputManagerSerializer dick = (InputManagerSerializer)bf.Deserialize(file);
            clipboard    = dick.nodes;
            clipboardPos = dick.PositionsToVector();
            Paste();
            clipboard    = null;
            clipboardPos = null;
        }
        catch (Exception exx)
        {
            Debug.LogError(exx.Message + exx.StackTrace);
        }
        finally
        {
            if (file != null)
            {
                file.Close();
            }
        }
    }
Beispiel #2
0
    public void Load(string name)
    {
        InputManagerSerializer dick = null;

        if (File.Exists(Application.dataPath + "/Spells/" + name + ".SpellDic"))
        {
            FileStream file = null;
            try
            {
                BinaryFormatter bf = new BinaryFormatter();
                file = File.Open(Application.dataPath + "/Spells/" + name + ".SpellDic", FileMode.Open);
                dick = (InputManagerSerializer)bf.Deserialize(file);
                Load(dick);
            }
            catch (Exception exx)
            {
                MsgBox.Make("Couldn't load spellDic (" + name + ") from disk because:\n" + exx.Message);
            }
            finally
            {
                if (file != null)
                {
                    file.Close();
                }
            }
        }
        else
        {
            Debug.LogError("spell at Spells/" + name + ".SpellDic" + " doesn't exist");
            return;
        }
        //dick is filled :3
    }
Beispiel #3
0
    void DoSave(MsgBox msg, object o)
    {
        FileStream file = null;

        try
        {
            Directory.CreateDirectory(Application.dataPath + "/Spells");

            InputManagerSerializer dick = (InputManagerSerializer)o;
            BinaryFormatter        bf   = new BinaryFormatter();
            file = File.Create(Application.dataPath + "/Spells/" + saveName + ".SpellDic");
            Debug.Log(file.Name);
            bf.Serialize(file, dick);
        }
        catch (Exception e)
        {
            MsgBox.Make("Couln't save spell dictionnary (" + saveName + ") to disk because:\n" + e.Message);
        }
        finally
        {
            if (file != null)
            {
                file.Close();
            }
        }
        GetSpell().SaveSpellToDisk();
        forceOverrideSave = true;
        if (msg != null)
        {
            msg.Close();
        }
    }
Beispiel #4
0
    public void Save()
    {
        Debug.Log("save");
        InputManagerSerializer dick = new InputManagerSerializer();

        for (int i = 0; i < allNodes.Count; i++)
        {
            dick.Add(allNodes[i].GetComponent <NodeVisual>().node, new Position2(allNodes[i].position));
        }
        dick.PrepareForSerialization();
        if (forceOverrideSave)
        {
            DoSave(null, dick);
        }
        else
        {
            if (File.Exists(Application.dataPath + "/Spells/" + saveName + ".SpellDic"))
            {
                //ask player if he wants to override
                //if not return;
                MsgBox.Make("A spell with this name: \"" + saveName + "\" already exists !\nDo you want to overwrite it ?\n(the old one will be lost)",
                            new string[] { "JUST DO IT!", "Don't do it bro" },
                            new MsgBox.OnButtonClick[] { DoSave, DontDoSave },
                            new object[] { dick });
            }
            else
            {
                DoSave(null, dick);
            }
        }
    }
Beispiel #5
0
 public void Load(InputManagerSerializer dick)
 {
     forceOverrideSave = true;
     for (int i = 0; i < dick.nodes.Length; i++)
     {
         //Cree les node visual en settant tout bien les public var puis call CreateLinkVisualsForList() sur allnodes
         Type       type = dick.nodes[i].GetAssociatedVisualClass();
         GameObject go   = new GameObject(type.ToString());
         NodeVisual comp = (NodeVisual)go.AddComponent(type);
         comp.host = this;
         //  comp.caster = caster;
         comp.canvas  = editorUI;
         comp.doStart = false;
         comp.node    = dick.nodes[i];
         RectTransform rect = comp.gameObject.AddComponent <RectTransform>();
         rect.SetParent(editorUI.transform, false);
         allNodes.Add(rect);
     }
     StartCoroutine(LoadWait(allNodes, dick.positions));
     StartCoroutine(LinkVisualCreationWait(allNodes));
 }
Beispiel #6
0
 public virtual InputManagerSerializer GetExample()
 {
     return(InputManagerSerializer.LoadFromDisk(Application.dataPath + "/Spells/Examples/" + TabMenu.CleanClassName(GetType().ToString()) + ".SpellDic"));
 }