Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     mRigidBody       = GetComponent <Rigidbody2D>();
     mAnimator        = GetComponent <Animator>();
     mBodyCollider    = GetComponent <CapsuleCollider2D>();
     mFeetCollider    = GetComponent <BoxCollider2D>();
     mInputDictionary = InputHelper.CalibrateInput(gameObject.tag);
 }