Beispiel #1
0
        public override void HandleInput(InputHelper inputHelper)
        {
            base.HandleInput(inputHelper);

            if (Target == null)
                return;

            switch (Mode)
            {
                case MovementMode.XYZ:
                    #region XYZ
                    Vector3 vectorToAdd = Vector3.Zero;

                    if (inputHelper.IsKeyDown(Keys.W))
                        vectorToAdd -= Vector3.UnitZ;
                    if (inputHelper.IsKeyDown(Keys.S))
                        vectorToAdd += Vector3.UnitZ;
                    if (inputHelper.IsKeyDown(Keys.D))
                        vectorToAdd += Vector3.UnitX;
                    if (inputHelper.IsKeyDown(Keys.A))
                        vectorToAdd -= Vector3.UnitX;
                    if (inputHelper.IsKeyDown(Keys.Q))
                        vectorToAdd -= Vector3.UnitY;
                    if (inputHelper.IsKeyDown(Keys.E))
                        vectorToAdd += Vector3.UnitY;
                    if (inputHelper.IsKeyDown(Keys.R))
                        position = Vector3.Zero;
                    if (inputHelper.IsKeyDown(Keys.D1))
                        Speed /= 1.25f;
                    if (inputHelper.IsKeyDown(Keys.D2))
                        Speed *= 1.25f;

                    inputHelper.AddMouseRotation(RotationSpeed * updateTime, ref rotation);
                    Matrix cameraRotation = Matrix.CreateRotationX(rotation.X) * Matrix.CreateRotationY(rotation.Y);
                    Vector3 rotatedVector = Vector3.Transform(vectorToAdd * Speed * updateTime, cameraRotation);
                    position += rotatedVector;
                    #endregion XYZ
                    break;
                case MovementMode.XZ:
                    break;
                default:
                    break;
            }
        }
Beispiel #2
0
        public override void HandleInput(InputHelper inputHelper)
        {
            base.HandleInput(inputHelper);

            if (obj == null)
            {
                Vector3 vectorToAdd = Vector3.Zero;

                if (inputHelper.IsKeyDown(Keys.W))
                    vectorToAdd -= Vector3.UnitZ;
                if (inputHelper.IsKeyDown(Keys.S))
                    vectorToAdd += Vector3.UnitZ;
                if (inputHelper.IsKeyDown(Keys.D))
                    vectorToAdd += Vector3.UnitX;
                if (inputHelper.IsKeyDown(Keys.A))
                    vectorToAdd -= Vector3.UnitX;
                if (inputHelper.IsKeyDown(Keys.Q))
                    vectorToAdd -= Vector3.UnitY;
                if (inputHelper.IsKeyDown(Keys.E))
                    vectorToAdd += Vector3.UnitY;
                if (inputHelper.IsKeyDown(Keys.R))
                    position = Vector3.Zero;
                if (inputHelper.IsKeyDown(Keys.D1))
                    walkSpeed /= 1.25f;
                if (inputHelper.IsKeyDown(Keys.D2))
                    walkSpeed *= 1.25f;

                inputHelper.AddMouseRotation(rotSpeed, ref rotation);
                Matrix cameraRotation = Matrix.CreateRotationX(rotation.X) * Matrix.CreateRotationY(rotation.Y);
                Vector3 rotatedVector = Vector3.Transform(vectorToAdd * walkSpeed, cameraRotation);
                position += rotatedVector;
            }
        }