Beispiel #1
0
    public void Interact()
    {
        if (state != GameState.PLAYING)
        {
            return;
        }
        //Flipping a tile
        if (!interacting && tileFlipping)
        {
            //tileflipManager.FlipTile();
        }

        //Pressed interact
        if (!tileFlipping)
        {
            GameObject colliding = testTrigger.GetCollidingGameObject();
            if (testTrigger.GetCollidingInteractableStatus())
            {
                StartCoroutine(WaitForFinishWalking("Interact"));
            }
        }
    }