Beispiel #1
0
 private void Start()
 {
     availableTiles        = new List <GameObject>();
     playerControlsManager = FindObjectOfType <PlayerControlsManager>();
     encounterManager      = FindObjectOfType <EncounterManager>();
     overWorldCanvas       = FindObjectOfType <OverworldCanvas>().gameObject;
     testTrigger           = FindObjectOfType <InFrontOfPlayerTrigger>();
     playerController      = FindObjectOfType <PlayerController>();
 }
Beispiel #2
0
    void Start()
    {
        movePoint.parent      = null;
        animator              = GetComponent <Animator>();
        playerControlsManager = FindObjectOfType <PlayerControlsManager>();
        //tileflipManager = FindObjectOfType<TileflipManager>();
        corruptionSourceManager         = FindObjectOfType <CorruptionSourceManager>();
        testTrigger                     = GetComponentInChildren <InFrontOfPlayerTrigger>();
        inFrontOfPlayerTrigger.position = new Vector2(transform.position.x, transform.position.y - 1 - playerTileOffset);
        dir = GetDirection();
        SetInteractCoordinates(dir);
        currentDirection.y = -1f;
        Cursor.visible     = false;
        Cursor.lockState   = CursorLockMode.Locked;
        overWorldCanvas    = FindObjectOfType <OverworldCanvas>().gameObject;

        playerOffsetVector = new Vector3(0.0f, 0.19f, 0.0f);
    }
 private void Awake()
 {
     inFrontOfPlayerTrigger = FindObjectOfType <InFrontOfPlayerTrigger>();
     overWorldCanvas        = FindObjectOfType <OverworldCanvas>().gameObject;
     playerController       = FindObjectOfType <PlayerController>();
 }