Beispiel #1
0
        public void ChangeZone(IZone destination, Action <Card> add)
        {
            var source = _zone.Value;

            Asrt.False(destination == source,
                       "Cannot change zones, when source zone and destination zone are the same.");

            source.Remove(this);
            _zone.Value = destination;
            add(this);

            if (destination.Name != source.Name)
            {
                Publish(new ZoneChangedEvent(this, source.Name, destination.Name));

                // triggered abilities which trigger when permanent is in play only
                // are removed when AfterRemove is called so
                // we publish event first and then do the cleanup
                source.AfterRemove(this);
                destination.AfterAdd(this);
            }
        }
Beispiel #2
0
        public void ChangeZone(IZone destination, Action<Card> add)
        {
            var source = _zone.Value;

            //Asrt.False(destination == source,
            //  "Cannot change zones, when source zone and destination zone are the same.");

            source.Remove(this);
            _zone.Value = destination;
            add(this);

            if (destination.Name != source.Name)
            {
                Publish(new ZoneChangedEvent(this, source.Name, destination.Name));

                // triggered abilities which trigger when permanent is in play only
                // are removed when AfterRemove is called so
                // we publish event first and then do the cleanup
                source.AfterRemove(this);
                destination.AfterAdd(this);
            }
        }