Beispiel #1
0
 public void destroy()
 {
     // Destroy EVERYTHING.
     device.ConnectionStatusChanged -= Device_ConnectionStatusChanged;
     try { controller.Disconnect(); } catch (Exception) { }
     device.Dispose();
     isDisconnected = true;
 }
Beispiel #2
0
 public override void Close()
 {
     if (Connected)
     {
         Connected = false;
         controller.FeedbackReceived -= FeedbackReceived;
         controller.Disconnect();
     }
 }
Beispiel #3
0
 public void destroy()
 {
     // Destroy EVERYTHING.
     shouldStop = true;
     try { controller.Disconnect(); } catch (Exception) { }
     runTimer.Stop();
     runTimer.Dispose();
     t.Abort();
     device.Close();
 }
Beispiel #4
0
 public override void Close()
 {
     if (Connected)
     {
         Connected = false;
         controller.FeedbackReceived -= FeedbackReceived;
         controller.Disconnect();
         InvokeClosedEvent(new DeviceDisconnectedEventArgs());
     }
 }
Beispiel #5
0
        public override void Disconnect()
        {
            if (forceFeedbackCall != null)
            {
                cont.FeedbackReceived -= forceFeedbackCall;
                forceFeedbackCall      = null;
            }

            connected = false;
            cont.Disconnect();
            cont = null;
        }
Beispiel #6
0
        public override void Disconnect()
        {
            foreach (KeyValuePair <int, Xbox360FeedbackReceivedEventHandler> pair in forceFeedbacksDict)
            {
                cont.FeedbackReceived -= pair.Value;
            }

            forceFeedbacksDict.Clear();

            connected = false;
            cont.Disconnect();
            cont = null;
        }
Beispiel #7
0
 private void Dispose(bool disposing)
 {
     if (!disposing)
     {
         return;
     }
     try
     {
         _controller.Disconnect();
         _client.Dispose();
     }
     catch (Exception)
     {
         // ignored
     }
 }
Beispiel #8
0
        public void DeviceRemoved(IDualShockDevice device)
        {
            Log.Information("ViGEmNavMergeX360: Device with index {Index} detached", device.DeviceIndex);
            // Only remove the virtual 360 controller if we only had one controller left connected
            if (_deviceCount == 1)
            {
                _target.Disconnect();
                _target = null;
            }

            _deviceCount--;

            if (device.DeviceIndex == 0)
            {
                _Nav0Report = null;
            }
            if (device.DeviceIndex == 1)
            {
                _Nav1Report = null;
            }
        }
Beispiel #9
0
        private void input_thread()
        {
            target360.Connect();
            bool ss_button_pressed = false;
            bool ss_button_held    = false;

            _stream.ReadTimeout = Timeout.Infinite;
            byte[] data = new byte[_device.GetMaxInputReportLength()];
            while (running)
            {
                int read = 0;
                try
                {
                    read = _stream.Read(data);
                }
                catch (TimeoutException e)
                {
                    read = 0;
                }
                catch
                {
                    unplug(joinInputThread: false);
                }

                if (read > 0)
                {
                    if (data[0] == 0x03 && read == 10)
                    {
                        target360.ResetReport();
                        if ((data[3] & 64) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.A, true);
                        }
                        if ((data[3] & 32) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.B, true);
                        }
                        if ((data[3] & 16) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.X, true);
                        }
                        if ((data[3] & 8) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Y, true);
                        }
                        if ((data[3] & 4) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.LeftShoulder, true);
                        }
                        if ((data[3] & 2) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.RightShoulder, true);
                        }
                        if ((data[3] & 1) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.LeftThumb, true);
                        }
                        if ((data[2] & 128) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.RightThumb, true);
                        }
                        ss_button_pressed = (data[2] & 1) != 0;
                        //assistant_button_pressed = ( currentState[2] & 2 ) != 0;
                        // [2] & 2 == Assistant, [2] & 1 == Screenshot

                        switch (data[1])
                        {
                        default:
                            break;

                        case 0:
                            target360.SetButtonState(Xbox360Button.Up, true);
                            break;

                        case 1:
                            target360.SetButtonState(Xbox360Button.Up, true);
                            target360.SetButtonState(Xbox360Button.Right, true);
                            break;

                        case 2:
                            target360.SetButtonState(Xbox360Button.Right, true);
                            break;

                        case 3:
                            target360.SetButtonState(Xbox360Button.Down, true);
                            target360.SetButtonState(Xbox360Button.Right, true);
                            break;

                        case 4:
                            target360.SetButtonState(Xbox360Button.Down, true);
                            break;

                        case 5:
                            target360.SetButtonState(Xbox360Button.Down, true);
                            target360.SetButtonState(Xbox360Button.Left, true);
                            break;

                        case 6:
                            target360.SetButtonState(Xbox360Button.Left, true);
                            break;

                        case 7:
                            target360.SetButtonState(Xbox360Button.Up, true);
                            target360.SetButtonState(Xbox360Button.Left, true);
                            break;
                        }

                        if ((data[2] & 32) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Start, true);
                        }
                        if ((data[2] & 64) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Back, true);
                        }

                        if ((data[2] & 16) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Guide, true);
                        }

                        // Note: The HID reports do not allow stick values of 00.
                        // This seems to make sense: 0x80 is center, so usable values are:
                        // 0x01 to 0x7F and 0x81 to 0xFF.
                        // For our purposes I believe this is undesirable. Subtract 1 from negative
                        // values to allow maxing out the stick values.
                        // TODO: Get an Xbox controller and verify this is standard behavior.
                        for (int i = 4; i <= 7; ++i)
                        {
                            if (data[i] <= 0x7F && data[i] > 0x00)
                            {
                                data[i] -= 0x01;
                            }
                        }

                        ushort LeftStickXunsigned = (ushort)(data[4] << 8 | (data[4] << 1 & 255));
                        if (LeftStickXunsigned == 0xFFFE)
                        {
                            LeftStickXunsigned = 0xFFFF;
                        }
                        short LeftStickX = (short)(LeftStickXunsigned - 0x8000);

                        ushort LeftStickYunsigned = (ushort)(data[5] << 8 | (data[5] << 1 & 255));
                        if (LeftStickYunsigned == 0xFFFE)
                        {
                            LeftStickYunsigned = 0xFFFF;
                        }
                        short LeftStickY = (short)(-LeftStickYunsigned + 0x7FFF);
                        if (LeftStickY == -1)
                        {
                            LeftStickY = 0;
                        }

                        ushort RightStickXunsigned = (ushort)(data[6] << 8 | (data[6] << 1 & 255));
                        if (RightStickXunsigned == 0xFFFE)
                        {
                            RightStickXunsigned = 0xFFFF;
                        }
                        short RightStickX = (short)(RightStickXunsigned - 0x8000);

                        ushort RightStickYunsigned = (ushort)(data[7] << 8 | (data[7] << 1 & 255));
                        if (RightStickYunsigned == 0xFFFE)
                        {
                            RightStickYunsigned = 0xFFFF;
                        }
                        short RightStickY = (short)(-RightStickYunsigned + 0x7FFF);
                        if (RightStickY == -1)
                        {
                            RightStickY = 0;
                        }

                        target360.SetAxisValue(Xbox360Axis.LeftThumbX, LeftStickX);
                        target360.SetAxisValue(Xbox360Axis.LeftThumbY, LeftStickY);
                        target360.SetAxisValue(Xbox360Axis.RightThumbX, RightStickX);
                        target360.SetAxisValue(Xbox360Axis.RightThumbY, RightStickY);
                        target360.SetSliderValue(Xbox360Slider.LeftTrigger, data[8]);
                        target360.SetSliderValue(Xbox360Slider.RightTrigger, data[9]);
                        target360.SubmitReport();
                    }
                }

                if (ss_button_pressed && !ss_button_held)
                {
                    ss_button_held = true;
                    try
                    {
                        // TODO: Allow configuring this keybind.
                        ssThread = new Thread(() => System.Windows.Forms.SendKeys.SendWait("^+Z"));
                        ssThread.Start();
                    }
                    catch
                    {
                    }
                }
                else if (ss_button_held && !ss_button_pressed)
                {
                    ss_button_held = false;
                }
            }
            target360.Disconnect();
        }
Beispiel #10
0
 public void Disconnect()
 {
     xbox_controller.Disconnect();
 }
        static void Main(string[] args)
        {
            ViGEmClient        client     = new ViGEmClient();
            IXbox360Controller controller = client.CreateXbox360Controller();

            controller.AutoSubmitReport = false;
            controller.Connect();

            using (Host server = new Host()) {
                server.InitializeServer(6789, 2);

                Event netEvent;

                while (true)
                {
                    bool polled = false;

                    while (!polled)
                    {
                        if (server.CheckEvents(out netEvent) == false)
                        {
                            if (server.Service(15, out netEvent) == false)
                            {
                                break;
                            }

                            polled = true;
                        }

                        switch (netEvent.Type)
                        {
                        case EventType.None:
                            break;

                        case EventType.Connect:
                            Console.WriteLine("Client connected - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host);
                            break;

                        case EventType.Disconnect:
                            Console.WriteLine("Client disconnected - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host);
                            break;


                        case EventType.Receive:
                            Console.WriteLine("Packet received from - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host + ", Channel ID: " + netEvent.ChannelID + ", Data length: " + netEvent.Packet.Length);
                            int t;
                            Console.WriteLine(System.Text.Encoding.Default.GetString(netEvent.Packet.GetBytes()));
                            if (Int32.TryParse(System.Text.Encoding.Default.GetString(netEvent.Packet.GetBytes()), out t))
                            {
                                bool press = t < 20;

                                if (!keyboard_mode)
                                {
                                    if (t % 20 < 14)
                                    {
                                        controller.SetButtonState(t % 20, press);
                                    }
                                    else if (t % 20 == 14)
                                    {
                                        controller.SetSliderValue(Xbox360Slider.LeftTrigger, press ? (byte)0xFF : (byte)0x00);
                                    }
                                    else if (t % 20 == 15)
                                    {
                                        controller.SetSliderValue(Xbox360Slider.RightTrigger, press ? (byte)0xFF : (byte)0x00);
                                    }

                                    controller.SubmitReport();
                                }
                                else
                                {
                                    switch (t % 20)
                                    {
                                    case 0:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D4).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D4).Invoke();
                                        }
                                        break;

                                    case 1:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D5).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D5).Invoke();
                                        }
                                        break;

                                    case 2:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D6).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D6).Invoke();
                                        }
                                        break;

                                    case 3:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D7).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D7).Invoke();
                                        }
                                        break;

                                    case 4:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.R).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.R).Invoke();
                                        }
                                        break;

                                    case 5:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.T).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.T).Invoke();
                                        }
                                        break;

                                    case 6:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.Y).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.Y).Invoke();
                                        }
                                        break;

                                    case 7:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.U).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.U).Invoke();
                                        }
                                        break;

                                    case 8:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.F).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.F).Invoke();
                                        }
                                        break;

                                    case 9:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.G).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.G).Invoke();
                                        }
                                        break;

                                    case 10:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.H).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.H).Invoke();
                                        }
                                        break;

                                    case 11:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.J).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.J).Invoke();
                                        }
                                        break;

                                    case 12:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.V).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.V).Invoke();
                                        }
                                        break;

                                    case 13:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.B).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.B).Invoke();
                                        }
                                        break;

                                    case 14:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.N).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.N).Invoke();
                                        }
                                        break;

                                    case 15:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.M).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.M).Invoke();
                                        }
                                        break;
                                    }
                                }
                            }
                            netEvent.Packet.Dispose();
                            break;
                        }
                    }
                }

                server.Flush();
            }

            controller.Disconnect();
        }
Beispiel #12
0
        private void DeviceWorker()
        {
            _Logger.Information("Starting worker thread for {Device}", _Device);

            DisableReEnableDevice();

            // Open HID device to read input from the gamepad
            _Logger.Information("Opening HID device {Device}", _Device);
            _Device.OpenDevice(DeviceMode.Overlapped, DeviceMode.Overlapped, ShareMode.Exclusive);
            ExclusiveMode = true;

            // If exclusive mode is not available, retry in shared mode.
            if (!_Device.IsOpen)
            {
                _Logger.Warning("Cannot access HID device in exclusive mode, retrying in shared mode: {Device}", _Device);
                _Device.OpenDevice(DeviceMode.Overlapped, DeviceMode.Overlapped, ShareMode.ShareRead | ShareMode.ShareWrite);
                ExclusiveMode = false;
            }

            if (_Device.IsOpen)
            {
                // Init Xiaomi Gamepad vibration
                _Device.WriteFeatureData(new byte[] { 0x20, 0x00, 0x00 });

                // Connect the virtual Xbox360 gamepad
                try
                {
                    _Logger.Information("Connecting to ViGEm client");
                    _Target.Connect();
                }
                catch (VigemAlreadyConnectedException e)
                {
                    _Logger.Warning(e, "ViGEm client was already opened, closing and reopening it");
                    _Target.Disconnect();
                    _Target.Connect();
                }

                Started?.Invoke(this, EventArgs.Empty);

                HidReport hidReport;

                while (!_CTS.Token.IsCancellationRequested)
                {
                    // Is device has been closed, exit the loop
                    if (!_Device.IsOpen)
                    {
                        break;
                    }

                    // Otherwise read a report
                    hidReport = _Device.ReadReport(1000);

                    if (hidReport.ReadStatus == HidDeviceData.ReadStatus.WaitTimedOut)
                    {
                        continue;
                    }
                    else if (hidReport.ReadStatus != HidDeviceData.ReadStatus.Success)
                    {
                        _Logger.Error("Cannot read HID report for device {Device}, got {Report}", _Device, hidReport.ReadStatus);
                        break;
                    }

                    var data = hidReport.Data;

                    /*
                     * [0]  Buttons state, 1 bit per button
                     * [1]  Buttons state, 1 bit per button
                     * [2]  0x00
                     * [3]  D-Pad
                     * [4]  Left thumb, X axis
                     * [5]  Left thumb, Y axis
                     * [6]  Right thumb, X axis
                     * [7]  Right thumb, Y axis
                     * [8]  0x00
                     * [9]  0x00
                     * [10] L trigger
                     * [11] R trigger
                     * [12] Accelerometer axis 1
                     * [13] Accelerometer axis 1
                     * [14] Accelerometer axis 2
                     * [15] Accelerometer axis 2
                     * [16] Accelerometer axis 3
                     * [17] Accelerometer axis 3
                     * [18] Battery level
                     * [19] MI button
                     */

                    lock (_Target)
                    {
                        _Target.SetButtonState(Xbox360Button.A, GetBit(data[0], 0));
                        _Target.SetButtonState(Xbox360Button.B, GetBit(data[0], 1));
                        _Target.SetButtonState(Xbox360Button.X, GetBit(data[0], 3));
                        _Target.SetButtonState(Xbox360Button.Y, GetBit(data[0], 4));
                        _Target.SetButtonState(Xbox360Button.LeftShoulder, GetBit(data[0], 6));
                        _Target.SetButtonState(Xbox360Button.RightShoulder, GetBit(data[0], 7));

                        _Target.SetButtonState(Xbox360Button.Back, GetBit(data[1], 2));
                        _Target.SetButtonState(Xbox360Button.Start, GetBit(data[1], 3));
                        _Target.SetButtonState(Xbox360Button.LeftThumb, GetBit(data[1], 5));
                        _Target.SetButtonState(Xbox360Button.RightThumb, GetBit(data[1], 6));

                        // Reset Hat switch status, as is set to 15 (all directions set, impossible state)
                        _Target.SetButtonState(Xbox360Button.Up, false);
                        _Target.SetButtonState(Xbox360Button.Left, false);
                        _Target.SetButtonState(Xbox360Button.Down, false);
                        _Target.SetButtonState(Xbox360Button.Right, false);

                        if (data[3] < 8)
                        {
                            var btns = HatSwitches[data[3]];
                            // Hat Switch is a number from 0 to 7, where 0 is Up, 1 is Up-Left, etc.
                            foreach (var b in btns)
                            {
                                _Target.SetButtonState(b, true);
                            }
                        }

                        // Analog axis
                        _Target.SetAxisValue(Xbox360Axis.LeftThumbX, MapAnalog(data[4]));
                        _Target.SetAxisValue(Xbox360Axis.LeftThumbY, MapAnalog(data[5], true));
                        _Target.SetAxisValue(Xbox360Axis.RightThumbX, MapAnalog(data[6]));
                        _Target.SetAxisValue(Xbox360Axis.RightThumbY, MapAnalog(data[7], true));

                        // Triggers
                        _Target.SetSliderValue(Xbox360Slider.LeftTrigger, data[10]);
                        _Target.SetSliderValue(Xbox360Slider.RightTrigger, data[11]);

                        // Logo ("home") button
                        if (GetBit(data[19], 0))
                        {
                            _Target.SetButtonState(Xbox360Button.Guide, true);
                            Task.Delay(200).ContinueWith(DelayedReleaseGuideButton);
                        }

                        // Update battery level
                        BatteryLevel = data[18];

                        _Target.SubmitReport();
                    }
                }

                // Disconnect the virtual Xbox360 gamepad
                // Let Dispose handle that, otherwise it will rise a NotPluggedIn exception
                _Logger.Information("Disconnecting ViGEm client");
                _Target.Disconnect();

                // Close the HID device
                _Logger.Information("Closing HID device {Device}", _Device);
                _Device.CloseDevice();

                DisableReEnableDevice();
            }
            else
            {
                _Logger.Error("Cannot open HID device {Device}", _Device);
                Ended?.Invoke(this, EventArgs.Empty);
                return;
            }

            _Logger.Information("Exiting worker thread for {0}", _Device.ToString());
            Ended?.Invoke(this, EventArgs.Empty);
        }
Beispiel #13
0
 public override void Close()
 {
     controller.Disconnect();
 }