Beispiel #1
0
        void SetReport(IXbox360Controller controller, GamepadState state)
        {
            PreprocessState(state);

            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Up, state.Up);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Down, state.Down);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Left, state.Left);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Right, state.Right);

            controller.SetAxisValue(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Axis.LeftThumbX, (short)state.LX);
            controller.SetAxisValue(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Axis.LeftThumbY, (short)state.LY);

            controller.SetAxisValue(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Axis.RightThumbX, (short)state.RX);
            controller.SetAxisValue(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Axis.RightThumbY, (short)state.RY);

            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.A, state.A);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.B, state.B);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.X, state.X);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Y, state.Y);

            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Back, state.Select);
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.Start, state.Start);

            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.LeftShoulder, state.L1);
            controller.SetSliderValue(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Slider.LeftTrigger, (byte)(state.L2 ? 255 : 0));
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.LeftThumb, state.L3);

            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.RightShoulder, state.R1);
            controller.SetSliderValue(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Slider.RightTrigger, (byte)(state.R2 ? 255 : 0));
            controller.SetButtonState(Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360Button.RightThumb, state.R3);
        }
Beispiel #2
0
        public void DeviceArrived(IDualShockDevice device)
        {
            Log.Information("ViGEmNavMergeX360: Device with index {Index} attached", device.DeviceIndex);
            // Only create virtual 360 controller if one hasn't been created yet
            if (_target == null)
            {
                _target = _client.CreateXbox360Controller();

                _target.AutoSubmitReport = false;

                _target.FeedbackReceived += (sender, args) =>
                {
                    //TODO: Check if needed
                };

                try
                {
                    Log.Information("ViGEmNavMergeX360: Connecting ViGEm target {Target}", _target);
                    _target.Connect();
                    Log.Information("ViGEmNavMergeX360: ViGEm target {Target} connected successfully", _target);
                }
                catch (Exception ex)
                {
                    Log.Error("ViGEmNavMergeX360: Failed to connect target {@Target}: {Exception}", _target, ex);
                }
            }

            _deviceCount++;
        }
Beispiel #3
0
        public PS3Turntable(UsbDevice dongle, IXbox360Controller newController)
        {
            device     = dongle;
            controller = newController;

            // Thread to constantly read inputs
            t = new System.Threading.Thread(new System.Threading.ThreadStart(updateRoutine));
            t.Start();

            controller.Connect();
        }
Beispiel #4
0
 public ViGEmXboxDevice(IXbox360Controller controller)
 {
     this.controller             = controller;
     controller.AutoSubmitReport = false;
     controller.Connect();
     SetValueIfNeeded(Xbox360Axis.LeftThumbX, 0.5);
     SetValueIfNeeded(Xbox360Axis.LeftThumbY, 0.5);
     SetValueIfNeeded(Xbox360Axis.RightThumbX, 0.5);
     SetValueIfNeeded(Xbox360Axis.RightThumbY, 0.5);
     controller.SubmitReport();
 }
Beispiel #5
0
        public override void Disconnect()
        {
            if (forceFeedbackCall != null)
            {
                cont.FeedbackReceived -= forceFeedbackCall;
                forceFeedbackCall      = null;
            }

            connected = false;
            cont.Disconnect();
            cont = null;
        }
Beispiel #6
0
        public BaseHIDController(HidDevice device, HidStream stream, ViGEmClient client, int index)
        {
            _device = device;
            _stream = stream;
            _client = client;
            _index  = index;
            running = true;

            target360 = _client.CreateXbox360Controller();
            targetDS4 = _client.CreateDualShock4Controller();
            target360.AutoSubmitReport = false;
            targetDS4.AutoSubmitReport = false;
        }
Beispiel #7
0
        public override void Disconnect()
        {
            foreach (KeyValuePair <int, Xbox360FeedbackReceivedEventHandler> pair in forceFeedbacksDict)
            {
                cont.FeedbackReceived -= pair.Value;
            }

            forceFeedbacksDict.Clear();

            connected = false;
            cont.Disconnect();
            cont = null;
        }
Beispiel #8
0
        public JoyHandler()
        {
            //Create a new ViGem Client
            var client = new ViGEmClient();

            //create the controller
            _controller = client.CreateXbox360Controller();

            //connect the controller?
            _controller.Connect();

            Thread.Sleep(500);
            _controller.SetButtonState(Xbox360Button.X, false);
        }
Beispiel #9
0
 private static void TryWaitUntilConnected(IXbox360Controller controller)
 {
     for (var i = 0; i < 5; i++)
     {
         try
         {
             var _ = controller.UserIndex;
             break;
         }
         catch (Xbox360UserIndexNotReportedException)
         {
             System.Threading.Thread.Sleep(1000);
         }
     }
 }
Beispiel #10
0
 public ViGEmXboxDevice(IXbox360Controller controller)
 {
     this.controller             = controller;
     controller.AutoSubmitReport = false;
     controller.Connect();
     controller.FeedbackReceived += FeedbackReceived;
     Connected = true;
     SendInput(new XboxInput
     {
         LX = 0.5,
         LY = 0.5,
         RX = 0.5,
         RY = 0.5,
     });
 }
Beispiel #11
0
        public PS3Guitar(UsbDevice dongle, IXbox360Controller newController)
        {
            device     = dongle;
            controller = newController;

            // Timer to send control packets
            runTimer          = new Timer(10000);
            runTimer.Elapsed += sendControlPacket;
            runTimer.Start();

            // Thread to constantly read inputs
            t = new System.Threading.Thread(new System.Threading.ThreadStart(updateRoutine));
            t.Start();

            controller.Connect();
        }
 public XboxController()
 {
     try
     {
         client = new ViGEmClient();
         Global.PushMessage(LogLevel.INFO, "Create ViGEmClient...");
         controller = client.CreateXbox360Controller();
         Global.PushMessage(LogLevel.INFO, "Create vitrual Xbox360 Controller...");
         controller.Connect();
         Global.PushMessage(LogLevel.INFO, "Connect vitrual Xbox360 Controller...");
     }
     catch (Exception e)
     {
         MessageBox.Show(Global.MainForm, String.Format("You must install ViGemBus to use this tool:\nCution! This is a driver-level simulation, which may cause unexpected factors. When you install, please pay attention to the safety and stability of your computer.\n\n{0}\n\nOr this tool cannot create a vitrual xbox controller by ViGemBus.\nPlease try again or report this problems:\n\n{1}\n\nThis program will be close...\n\n{2}", "https://github.com/ViGEm/ViGEmBus", "https://github.com/HaoJun0823/CODEVEIN-Piano-Helper", e.Message), "Error! Unable to initialize device!", MessageBoxButtons.OK, MessageBoxIcon.Error);
         System.Environment.Exit(0);
     }
 }
Beispiel #13
0
        public MiGamepad(string device, ViGEmClient client)
        {
            _Logger.Information("Initializing MiGamepad handler for device {Device}", device);

            _Device = HidDevices.GetDevice(device);
            _Device.MonitorDeviceEvents = false;

            _Target = client.CreateXbox360Controller();
            _Target.AutoSubmitReport  = false;
            _Target.FeedbackReceived += Target_OnFeedbackReceived;

            // TODO mark the threads as background?
            _InputThread = new Thread(DeviceWorker);

            _CTS            = new CancellationTokenSource();
            _VibrationTimer = new Timer(VibrationTimer_Trigger);

            LedNumber = 0xFF;
        }
Beispiel #14
0
        public StadiaController(HidDevice device, HidStream stream, ViGEmClient client, int index)
        {
            _device = device;
            _stream = stream;
            _client = client;
            _index  = index;
            running = true;

            target360 = _client.CreateXbox360Controller();
            targetDS4 = _client.CreateDualShock4Controller();
            target360.AutoSubmitReport  = false;
            targetDS4.AutoSubmitReport  = false;
            target360.FeedbackReceived += this.Target360_FeedbackReceived;
            targetDS4.FeedbackReceived += this.TargetDS4_FeedbackReceived;

            inputThread          = new Thread(() => input_thread());
            inputThread.Priority = ThreadPriority.AboveNormal;
            inputThread.Name     = "Controller #" + index + " Input";
            inputThread.Start();
        }
Beispiel #15
0
        public void DeviceRemoved(IDualShockDevice device)
        {
            Log.Information("ViGEmNavMergeX360: Device with index {Index} detached", device.DeviceIndex);
            // Only remove the virtual 360 controller if we only had one controller left connected
            if (_deviceCount == 1)
            {
                _target.Disconnect();
                _target = null;
            }

            _deviceCount--;

            if (device.DeviceIndex == 0)
            {
                _Nav0Report = null;
            }
            if (device.DeviceIndex == 1)
            {
                _Nav1Report = null;
            }
        }
Beispiel #16
0
        public DualSense_Base(IDevice _device)
        {
            device = _device;
            if (!device.IsInitialized)
            {
                device.InitializeAsync().Wait();
            }
            if (!device.ConnectedDeviceDefinition.WriteBufferSize.HasValue)
            {
                throw new AccessViolationException("Write Buffer Size is null");
            }
            if (!device.ConnectedDeviceDefinition.ReadBufferSize.HasValue)
            {
                throw new AccessViolationException("Read Buffer Size is null");
            }
            WriteBufferSize = device.ConnectedDeviceDefinition.WriteBufferSize.Value;
            ReadBufferSize  = device.ConnectedDeviceDefinition.ReadBufferSize.Value;
            ++_VirtualXboxId;

            controller = client.CreateXbox360Controller();
            controller.Connect();
            controller.FeedbackReceived += Controller_FeedbackReceived;
            new Thread(() =>
            {
                try
                {
                    while (true)
                    {
                        RefreshButtonStatus();
                        Thread.Sleep(RefreshInterval);
                    }
                }catch (Exception e)
                {
                    Console.WriteLine($"An error occurs.\n{e.ToString()}\n{e.StackTrace}\n");
                }
            }).Start();
        }
Beispiel #17
0
        public static void Main(string[] args)
        {
            Console.Title = "GHL HID Emulator";
            UsbDevice guitar = null;
            bool      isPS4  = false;

            foreach (WinUsbRegistry device in LibUsbDotNet.UsbDevice.AllWinUsbDevices)
            {
                // USB\VID_12BA&PID_074B
                if ((device.Vid == 0x12BA && device.Pid == 0x074B) || (device.Vid == 0x1430 && device.Pid == 0x07BB))
                {
                    guitar = device.Device;
                    isPS4  = (device.Pid == 0x07BB);
                }
            }
            if (guitar == null)
            {
                Console.WriteLine("Could not find any Guitar Hero Live guitars.");
                Console.WriteLine("Make sure you are using a PS3/Wii U/PS4 Guitar Hero Live dongle with the WinUSB driver installed.");
                Console.WriteLine("Press any key to exit...");
                Console.ReadKey(true);
                return;
            }

            // Set up Virtual Xbox 360 controller
            ViGEmClient client;

            try
            {
                client = new ViGEmClient();
            } catch (Exception)
            {
                Console.WriteLine("Failed to initialise ViGEm Client. Make sure you have the ViGEm bus driver installed.");
                Console.WriteLine("Press any key to exit...");
                Console.ReadKey(true);
                return;
            }

            IXbox360Controller controller = client.CreateXbox360Controller();

            controller.Connect();
            Console.WriteLine($"Found a Guitar Hero Live guitar!");

            var reader = guitar.OpenEndpointReader(ReadEndpointID.Ep01);

            byte[] readBuffer = new byte[100];
            int    runner     = 0;

            while (true)
            {
                if (runner == 0)
                {
                    // Send control packet (to enable strumming)
                    byte[] buffer;
                    if (isPS4)
                    {
                        buffer = new byte[9] {
                            0x30, 0x02, 0x08, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00
                        }
                    }
                    ;
                    else
                    {
                        buffer = new byte[9] {
                            0x02, 0x08, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
                        }
                    };
                    int            bytesWrote;
                    UsbSetupPacket setupPacket = new UsbSetupPacket(0x21, 0x09, 0x0201, 0x0000, 0x0008);
                    guitar.ControlTransfer(ref setupPacket, buffer, 0x0008, out bytesWrote);
                }
                runner++;
                if (runner > 500)
                {
                    runner = 0;
                }

                int bytesRead;
                reader.Read(readBuffer, 100, out bytesRead);
                Console.SetCursorPosition(0, 1);
                Console.WriteLine("Frets:    " + BitConverter.ToString(new byte[] { readBuffer[0] }));
                Console.WriteLine("Buttons:  " + BitConverter.ToString(new byte[] { readBuffer[1] }));
                Console.WriteLine("Tilt:     " + BitConverter.ToString(new byte[] { readBuffer[19] }));
                Console.WriteLine("Whammy:   " + BitConverter.ToString(new byte[] { readBuffer[6] }));
                Console.WriteLine("Strum:    " + (readBuffer[4] == 0x00 || readBuffer[4] == 0xFF) + " ");
                Console.WriteLine("Raw Data: " + BitConverter.ToString(readBuffer));

                byte frets = readBuffer[0];
                controller.SetButtonState(Xbox360Button.A, (frets & 0x02) != 0x00);             // B1
                controller.SetButtonState(Xbox360Button.B, (frets & 0x04) != 0x00);             // B2
                controller.SetButtonState(Xbox360Button.Y, (frets & 0x08) != 0x00);             // B3
                controller.SetButtonState(Xbox360Button.X, (frets & 0x01) != 0x00);             // W1
                controller.SetButtonState(Xbox360Button.LeftShoulder, (frets & 0x10) != 0x00);  // W2
                controller.SetButtonState(Xbox360Button.RightShoulder, (frets & 0x20) != 0x00); // W3

                byte strum = readBuffer[4];
                if (strum == 0xFF)
                {
                    // Strum Down
                    controller.SetButtonState(Xbox360Button.Down, true);
                    controller.SetButtonState(Xbox360Button.Up, false);
                }
                else if (strum == 0x00)
                {
                    // Strum Up
                    controller.SetButtonState(Xbox360Button.Down, false);
                    controller.SetButtonState(Xbox360Button.Up, true);
                }
                else
                {
                    // No Strum
                    controller.SetButtonState(Xbox360Button.Down, false);
                    controller.SetButtonState(Xbox360Button.Up, false);
                }

                byte buttons = readBuffer[1];
                controller.SetButtonState(Xbox360Button.Start, (buttons & 0x02) != 0x00); // Pause
                controller.SetButtonState(Xbox360Button.Back, (buttons & 0x01) != 0x00);  // Hero Power

                // ViGEm isn't co-operating here - setting to some weird value causes an issue.
                //controller.SetAxisValue(Xbox360Axis.RightThumbY, (short)(~readBuffer[6]-128));
                //controller.SetAxisValue(Xbox360Axis.RightThumbX, readBuffer[19]);

                Console.WriteLine("Emulating as Xbox 360 Controller " + (controller.UserIndex + 1));
            }
        }
    }
Beispiel #18
0
        public void UpdateController(IXbox360Controller controller)
        {
            // Only update controller if it is plugged in.
            if (IsPlugged)
            {
                controller.SetButtonState(Xbox360Button.A, BUTTON_B); // Button layouts on Xbox controllers are swapped from Nintendo layout
                controller.SetButtonState(Xbox360Button.B, BUTTON_A);
                controller.SetButtonState(Xbox360Button.X, BUTTON_Y);
                controller.SetButtonState(Xbox360Button.Y, BUTTON_X);
                controller.SetButtonState(Xbox360Button.Left, DPAD_LEFT);
                controller.SetButtonState(Xbox360Button.Right, DPAD_RIGHT);
                controller.SetButtonState(Xbox360Button.Up, DPAD_UP);
                controller.SetButtonState(Xbox360Button.Down, DPAD_DOWN);
                controller.SetButtonState(Xbox360Button.Start, BUTTON_START);

                // If enabled, the triggers act as digital buttons.
                if (ApplicationSettings.EnableDigitalPress)
                {
                    if ((ANALOG_LEFT / 255f) > ApplicationSettings.TriggerDeadzone)
                    {
                        controller.SetButtonState(Xbox360Button.LeftShoulder, true);
                    }
                    else
                    {
                        controller.SetButtonState(Xbox360Button.LeftShoulder, false);
                    }

                    if ((ANALOG_RIGHT / 255f) > ApplicationSettings.TriggerDeadzone)
                    {
                        controller.SetButtonState(Xbox360Button.RightShoulder, true);
                    }
                    else
                    {
                        controller.SetButtonState(Xbox360Button.RightShoulder, false);
                    }

                    if (BUTTON_Z)
                    {
                        controller.SetSliderValue(Xbox360Slider.RightTrigger, 255);
                    }
                    else
                    {
                        controller.SetSliderValue(Xbox360Slider.RightTrigger, 0);
                    }
                }

                // Use normal triggerThreshold/deadzone values
                else
                {
                    controller.SetSliderValue(Xbox360Slider.LeftTrigger, ANALOG_LEFT);
                    controller.SetSliderValue(Xbox360Slider.RightTrigger, ANALOG_RIGHT);
                    controller.SetButtonState(Xbox360Button.RightShoulder, BUTTON_Z);
                }

                // Check if calibration has been done. If not generate it
                if (_Calibration.CurrentState == CalibrationState.Calibrating)
                {
                    _Calibration.GenerateCalibrations();
                }

                // Full calibration scales generated
                if (_Calibration.CurrentState == CalibrationState.Calibrated)
                {
                    LeftStickX = Math.Round(LEFT_STICK_X * _Calibration.LeftStickCalibration[0] - _Calibration.LeftStickCalibration[2]);
                    LeftStickY = Math.Round(LEFT_STICK_Y * _Calibration.LeftStickCalibration[1] - _Calibration.LeftStickCalibration[3]);
                    CStickX    = Math.Round(C_STICK_X * _Calibration.CStickCalibration[0] - _Calibration.CStickCalibration[2]);
                    CStickY    = Math.Round(C_STICK_Y * _Calibration.CStickCalibration[1] - _Calibration.CStickCalibration[3]);
                }

                // Stick centers generated
                else if (_Calibration.CurrentState == CalibrationState.SticksCentered)
                {
                    LeftStickX = LEFT_STICK_X + _Calibration.StickCenters[0];
                    LeftStickY = LEFT_STICK_Y + _Calibration.StickCenters[1];
                    CStickX    = C_STICK_X + _Calibration.StickCenters[2];
                    CStickY    = C_STICK_Y + _Calibration.StickCenters[3];
                }

                // No calibration done
                else
                {
                    LeftStickX = LEFT_STICK_X;
                    LeftStickY = LEFT_STICK_Y;
                    CStickX    = C_STICK_X;
                    CStickY    = C_STICK_Y;
                }

                LeftStickX = Extensions.ByteToShort((byte)Extensions.Clamp(LeftStickX, 0, 255)); // ensure stick values are within byte range
                LeftStickY = Extensions.ByteToShort((byte)Extensions.Clamp(LeftStickY, 0, 255));

                CStickX = Extensions.ByteToShort((byte)Extensions.Clamp(CStickX, 0, 255));
                CStickY = Extensions.ByteToShort((byte)Extensions.Clamp(CStickY, 0, 255));

                if (GetDeadzone((float)LeftStickX, (float)LeftStickY)) // This means they are within the deadzone, take no input
                {
                    LeftStickX = 0;
                    LeftStickY = 0;
                }

                if (GetDeadzone((float)CStickX, (float)CStickY))
                {
                    CStickX = 0;
                    CStickY = 0;
                }

                controller.SetAxisValue(Xbox360Axis.LeftThumbX, (short)LeftStickX);
                controller.SetAxisValue(Xbox360Axis.LeftThumbY, (short)LeftStickY);

                controller.SetAxisValue(Xbox360Axis.RightThumbX, (short)CStickX);
                controller.SetAxisValue(Xbox360Axis.RightThumbY, (short)CStickY);

                controller.FeedbackReceived += Controller_FeedbackReceived;
                controller.SubmitReport();
            }
        }
Beispiel #19
0
 public Xbox360OutDevice(ViGEmClient client)
 {
     cont = client.CreateXbox360Controller();
     cont.AutoSubmitReport = false;
 }
Beispiel #20
0
        public virtual bool Report(byte[] input, byte[] output)
        {
            byte id = (byte)(input[4] - 1);

            if (targets.Count <= id || targets[id] == null)
            {
                return(false);
            }
            IXbox360Controller controller = targets[id];

            controller.ResetReport();
            if ((input[10] & 32) != 0)
            {
                controller.SetButtonState(Xbox360Button.Back, true);
            }
            if ((input[10] & 64) != 0)
            {
                controller.SetButtonState(Xbox360Button.LeftThumb, true);
            }
            if ((input[10] & 128) != 0)
            {
                controller.SetButtonState(Xbox360Button.RightThumb, true);
            }
            if ((input[10] & 16) != 0)
            {
                controller.SetButtonState(Xbox360Button.Start, true);
            }
            if ((input[10] & 1) != 0)
            {
                controller.SetButtonState(Xbox360Button.Up, true);
            }
            if ((input[10] & 2) != 0)
            {
                controller.SetButtonState(Xbox360Button.Down, true);
            }
            if ((input[10] & 4) != 0)
            {
                controller.SetButtonState(Xbox360Button.Left, true);
            }
            if ((input[10] & 8) != 0)
            {
                controller.SetButtonState(Xbox360Button.Right, true);
            }

            if ((input[11] & 1) != 0)
            {
                controller.SetButtonState(Xbox360Button.LeftShoulder, true);
            }
            if ((input[11] & 2) != 0)
            {
                controller.SetButtonState(Xbox360Button.RightShoulder, true);
            }
            if ((input[11] & 128) != 0)
            {
                controller.SetButtonState(Xbox360Button.Y, true);
            }
            if ((input[11] & 32) != 0)
            {
                controller.SetButtonState(Xbox360Button.B, true);
            }
            if ((input[11] & 16) != 0)
            {
                controller.SetButtonState(Xbox360Button.A, true);
            }
            if ((input[11] & 64) != 0)
            {
                controller.SetButtonState(Xbox360Button.X, true);
            }
            if ((input[11] & 4) != 0)
            {
                controller.SetButtonState(Xbox360Button.Guide, true);
            }

            controller.SetSliderValue(Xbox360Slider.LeftTrigger, input[12]);
            controller.SetSliderValue(Xbox360Slider.RightTrigger, input[13]);

            controller.SetAxisValue(Xbox360Axis.LeftThumbX, BitConverter.ToInt16(input, 14));
            controller.SetAxisValue(Xbox360Axis.LeftThumbY, BitConverter.ToInt16(input, 16));
            controller.SetAxisValue(Xbox360Axis.RightThumbX, BitConverter.ToInt16(input, 18));
            controller.SetAxisValue(Xbox360Axis.RightThumbY, BitConverter.ToInt16(input, 20));

            controller.SubmitReport();
            return(true);
        }
Beispiel #21
0
 public iOSGuitar(BluetoothLEDevice guitar, IXbox360Controller newController)
 {
     device     = guitar;
     controller = newController;
     prepareGuitar();
 }
Beispiel #22
0
 public OutputControllerXbox360()
 {
     xbox_controller = Program.emClient.CreateXbox360Controller();
     Init();
 }
        static void Main(string[] args)
        {
            ViGEmClient        client     = new ViGEmClient();
            IXbox360Controller controller = client.CreateXbox360Controller();

            controller.AutoSubmitReport = false;
            controller.Connect();

            using (Host server = new Host()) {
                server.InitializeServer(6789, 2);

                Event netEvent;

                while (true)
                {
                    bool polled = false;

                    while (!polled)
                    {
                        if (server.CheckEvents(out netEvent) == false)
                        {
                            if (server.Service(15, out netEvent) == false)
                            {
                                break;
                            }

                            polled = true;
                        }

                        switch (netEvent.Type)
                        {
                        case EventType.None:
                            break;

                        case EventType.Connect:
                            Console.WriteLine("Client connected - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host);
                            break;

                        case EventType.Disconnect:
                            Console.WriteLine("Client disconnected - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host);
                            break;


                        case EventType.Receive:
                            Console.WriteLine("Packet received from - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host + ", Channel ID: " + netEvent.ChannelID + ", Data length: " + netEvent.Packet.Length);
                            int t;
                            Console.WriteLine(System.Text.Encoding.Default.GetString(netEvent.Packet.GetBytes()));
                            if (Int32.TryParse(System.Text.Encoding.Default.GetString(netEvent.Packet.GetBytes()), out t))
                            {
                                bool press = t < 20;

                                if (!keyboard_mode)
                                {
                                    if (t % 20 < 14)
                                    {
                                        controller.SetButtonState(t % 20, press);
                                    }
                                    else if (t % 20 == 14)
                                    {
                                        controller.SetSliderValue(Xbox360Slider.LeftTrigger, press ? (byte)0xFF : (byte)0x00);
                                    }
                                    else if (t % 20 == 15)
                                    {
                                        controller.SetSliderValue(Xbox360Slider.RightTrigger, press ? (byte)0xFF : (byte)0x00);
                                    }

                                    controller.SubmitReport();
                                }
                                else
                                {
                                    switch (t % 20)
                                    {
                                    case 0:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D4).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D4).Invoke();
                                        }
                                        break;

                                    case 1:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D5).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D5).Invoke();
                                        }
                                        break;

                                    case 2:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D6).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D6).Invoke();
                                        }
                                        break;

                                    case 3:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D7).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D7).Invoke();
                                        }
                                        break;

                                    case 4:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.R).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.R).Invoke();
                                        }
                                        break;

                                    case 5:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.T).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.T).Invoke();
                                        }
                                        break;

                                    case 6:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.Y).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.Y).Invoke();
                                        }
                                        break;

                                    case 7:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.U).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.U).Invoke();
                                        }
                                        break;

                                    case 8:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.F).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.F).Invoke();
                                        }
                                        break;

                                    case 9:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.G).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.G).Invoke();
                                        }
                                        break;

                                    case 10:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.H).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.H).Invoke();
                                        }
                                        break;

                                    case 11:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.J).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.J).Invoke();
                                        }
                                        break;

                                    case 12:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.V).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.V).Invoke();
                                        }
                                        break;

                                    case 13:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.B).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.B).Invoke();
                                        }
                                        break;

                                    case 14:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.N).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.N).Invoke();
                                        }
                                        break;

                                    case 15:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.M).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.M).Invoke();
                                        }
                                        break;
                                    }
                                }
                            }
                            netEvent.Packet.Dispose();
                            break;
                        }
                    }
                }

                server.Flush();
            }

            controller.Disconnect();
        }
Beispiel #24
0
 private XboxControllerAdapter(ViGEmClient client, IXbox360Controller controller)
 {
     _client     = client;
     _controller = controller;
 }
Beispiel #25
0
 public OutputControllerXbox360(ushort vendor_id, ushort product_id)
 {
     xbox_controller = Program.emClient.CreateXbox360Controller(vendor_id, product_id);
     Init();
 }
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            try
            {
                client     = new ViGEmClient();
                controller = client.CreateXbox360Controller();
                controller.Connect();
                Console.WriteLine("Virtual Xbox360 gamepad connected.");
            }
            catch (Exception e)
            {
                Console.WriteLine("Could not connect to ViGEmClient\n");
                Console.WriteLine(e);
                Console.WriteLine("\nNote that you need to install ViGemBus for this app to work\n");
                Console.Read();
                return;
            }

            int i = 0;

            while (true)
            {
                // We'll cycle through 8 different stick states
                i++;
                i %= 80;
                int state = i / 10;

                short amount = Int16.MaxValue / 2;

                if (i == 0)
                {
                    controller.SetButtonState(Xbox360Button.A, true);
                }
                else
                {
                    controller.SetButtonState(Xbox360Button.A, false);
                }

                if (state == 0)
                {
                    controller.SetAxisValue(Xbox360Axis.LeftThumbX, amount);
                }
                else if (state == 1)
                {
                    controller.SetAxisValue(Xbox360Axis.LeftThumbX, (short)(-amount));
                }
                else
                {
                    controller.SetAxisValue(Xbox360Axis.LeftThumbX, 0);
                }

                if (state == 2)
                {
                    controller.SetAxisValue(Xbox360Axis.LeftThumbY, amount);
                }
                else if (state == 3)
                {
                    controller.SetAxisValue(Xbox360Axis.LeftThumbY, (short)(-amount));
                }
                else
                {
                    controller.SetAxisValue(Xbox360Axis.LeftThumbY, 0);
                }

                if (state == 4)
                {
                    controller.SetAxisValue(Xbox360Axis.RightThumbX, amount);
                }
                else if (state == 5)
                {
                    controller.SetAxisValue(Xbox360Axis.RightThumbX, (short)(-amount));
                }
                else
                {
                    controller.SetAxisValue(Xbox360Axis.RightThumbX, 0);
                }

                if (state == 6)
                {
                    controller.SetAxisValue(Xbox360Axis.RightThumbY, amount);
                }
                else if (state == 7)
                {
                    controller.SetAxisValue(Xbox360Axis.RightThumbY, (short)(-amount));
                }
                else
                {
                    controller.SetAxisValue(Xbox360Axis.RightThumbY, 0);
                }


                System.Threading.Thread.Sleep(50);
            }
        }