Beispiel #1
0
        public void DeleteTroopObject_WhenTroopObjectCreated_AddsUnitsBackToOriginalTroop(
            [Frozen] ITroopStub stub,
            [Frozen] ISimpleStub unitsToRetreat,
            StationedPartialTroopObjectInitializer troopInitializer)
        {
            unitsToRetreat.TotalCount.Returns <ushort>(1);
            stub.State.Returns(TroopState.Stationed);
            stub.RemoveFromFormation(FormationType.Defense, Arg.Any <ISimpleStub>()).Returns(true);
            stub.City.Troops.Remove(Arg.Any <ushort>()).Returns(true);

            var newStub = Substitute.For <ITroopStub>();

            stub.City.CreateTroopStub().Returns(newStub);

            ITroopObject troopObject = Substitute.For <ITroopObject>();

            troopObject.Stub.Returns(newStub);
            stub.City.CreateTroopObject(newStub, Arg.Any <uint>(), Arg.Any <uint>()).Returns(troopObject);

            troopInitializer.GetTroopObject(out troopObject);

            troopInitializer.DeleteTroopObject();

            stub.Received(1).BeginUpdate();
            stub.Received(1).AddAllToFormation(FormationType.Defense, newStub);
            stub.Received(1).EndUpdate();
        }