private void CounterDownTime() { if (_appController.IsSingleGameMode()) // 单机模式下不计时。 { return; } if (Content && Content.gameObject.activeSelf) { var leftTime = Mathf.RoundToInt(_endTime - Time.time); if (leftTime < 0) { leftTime = 0; } if (TimeCounter) { TimeCounter.text = "" + leftTime; } if (leftTime < 10) { if (Time.time - _lastHurrySountTime >= 1) { _soundController.PlayHurrySound(); _lastHurrySountTime = Time.time; } } } }