// S_ClearBuffer (void) public static void ClearBuffer() { if (!_Controller.IsInitialized || _shm == null || _shm.buffer == null) { return; } _Controller.ClearBuffer(); }
public static void S_ClearBuffer() { if (!sound_controller.IsInitialized || shm == null || shm.buffer == null) { return; } sound_controller.ClearBuffer(); }