public Game CreateGame(string gameName)
        {
            List <string> cards = _shitheadService.CreateDeck();

            var game = new Game
            {
                Name             = gameName,
                Status           = StatusEnum.SETUP,
                CardsInDeck      = cards,
                BurnedCardsCount = 0,
                LastBurnedCard   = null,
                PlayerNameTurn   = null,
                TableCards       = { },
                DateCreated      = DateTime.Now
            };

            return(game);
        }