public Game SetPlayerToStart(string gameName, string playerId)
        {
            object gameLock = GetGameLock(gameName);

            lock (gameLock)
            {
                Game game = GetGame(gameName);
                ValidateGame(game, StatusEnum.SETUP);

                Player player = game.Players.FirstOrDefault(p => p.Id == playerId);
                ValidatePlayer(player, StatusEnum.SETUP);

                player.Status = StatusEnum.PLAYING;

                if (game.Players.Count > 1 && !game.Players.Any(p => p.Status != StatusEnum.PLAYING))
                {
                    game.Status         = StatusEnum.PLAYING;
                    game.PlayerNameTurn = _shitheadService.ChooseFirstTurn(game.Players);
                }

                SaveGame(game);

                return(game);
            }
        }