Beispiel #1
0
        private void SolveMiniGame(EventHandler <KeysEventArgs> fishingStep4Callback)
        {
            var gameArea = new Rectangle {
                X = 620, Y = 310, Width = 180, Height = 170
            };
            var img = _screenHelper.ScreenArea(gameArea);

            DebugWindow.SetImageFishingGameRaw(img);

            var startPointOfTimeGauge = FindTimeGauge(img);

            var colorFilter = GetColorNoise(img, startPointOfTimeGauge);

            var filteredImage = RegonizeEngine.FilterImage(new Image <Bgr, byte>(img),
                                                           new RegonizeEngine.FilterParam(colorFilter, 100));

            DebugWindow.SetImageFishingGameFiltered(filteredImage.Bitmap);

            var keys = _xCoordOfFishingKeyIndicators
                       .Select(x => new RegonizeEngine.FishTriangle(filteredImage, new Point(x, 8)))
                       .Select(t => t.GetOrientation())
                       .Where(o => o != RegonizeEngine.FishTriangle.Orientation.None)
                       .Select(GetKeyFromOrientedTriangle)
                       .ToList();

            fishingStep4Callback(this, new KeysEventArgs(keys));
        }
Beispiel #2
0
        private void Button_OnClick(object sender, RoutedEventArgs e)
        {
            var img = _screenHelper.ScreenArea(new Rectangle {
                X = 800, Y = 130, Width = 400, Height = 300
            });

            imgWaitStartFishingRaw.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(delegate {
                imgWaitStartFishingRaw.Source = BitmapToImageSource(img);
            }));
        }
Beispiel #3
0
 private bool MarketRowAvailable()
 {
     return(_regonizeArea
            .HaveRectangle(_screenHelper.ScreenArea(_windowAttacher.Config.Market.MarketRowAvailable.Area.ToRectange()),
                           _windowAttacher.Config.Market.MarketRowAvailable));
 }