/// <summary> /// Adds a scene object to this container. /// </summary> /// <param name="sceneObject">Scene object to add</param> public void Add(ISceneObject sceneObject) { spheres.Add(sceneObject.GetBoundingSphere()); CreateBVH(); }
/// <summary> /// Adds a scene object to this container. /// </summary> /// <param name="sceneObject">Scene object to add</param> public void Add(ISceneObject sceneObject) { spheres.Add(sceneObject.GetBoundingSphere()); CreateBVH(); }