/// <summary>
        /// Ensures that this <see cref="ISceneObject"/>'s UniqueName is not duplicated.
        /// </summary>
        /// <param name="sceneObject"><see cref="ISceneObject"/> to whom the `UniqueName` will be validated.</param>
        /// <param name="baseName">Optional base for this <paramref name="sceneObject"/>'s `UniqueName`.</param>
        public static void SetSuitableName(this ISceneObject sceneObject, string baseName = "")
        {
            int    counter = 1;
            string newName = baseName = string.IsNullOrEmpty(baseName) ? sceneObject.GameObject.name : baseName;

            RuntimeConfigurator.Configuration.SceneObjectRegistry.Unregister(sceneObject);
            while (RuntimeConfigurator.Configuration.SceneObjectRegistry.ContainsName(newName))
            {
                newName = string.Format("{0}_{1}", baseName, counter);
                counter++;
            }

            sceneObject.ChangeUniqueName(newName);
        }