Beispiel #1
0
        public RNGInfo(IRNG rng, int offset, Chest chestInfo1, Chest chestInfo2)
        {
            UInt32 prng1 = rng.PeekRand(offset);
            UInt32 prng2 = rng.PeekRand(offset + 1);
            UInt32 prng3 = rng.PeekRand(offset + 2);

            this.RawRNG         = prng1;
            this.StealNormal    = Steal.CheckSteal(prng1, prng2, prng3);
            this.StealWithCuffs = Steal.CheckStealCuffs(prng1, prng2, prng3);

            Chest1 = chestInfo1.CheckChest(prng1, prng2);
            Chest2 = chestInfo2.CheckChest(prng1, prng2);
        }
Beispiel #2
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 /// <summary>
 /// Checks result of opening chest
 /// </summary>
 /// <param name="rng"></param>
 /// <param name="offset"></param>
 public ChestResult CheckChest(IRNG rng, int offset = 0)
 {
     return(CheckChest(rng.PeekRand(offset), rng.PeekRand(offset + 1)));
 }
Beispiel #3
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 /// <summary>
 /// Check to see if chest spawned SpawnPosition + offset positions away.
 /// </summary>
 /// <param name="rng">RNG instance to check against</param>
 /// <param name="offset">Offset to use as start</param>
 public bool CheckSpawn(IRNG rng, int offset = 0)
 {
     return(CheckSpawn(rng.PeekRand(SpawnPosition + offset)));
 }
Beispiel #4
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 /// <summary>
 /// Tests if a combo reesults from the given IRNG instance and offset
 /// </summary>
 public static bool DoesCombo(IRNG rng, int offset = 0)
 {
     return(DoesCombo(rng.PeekRand(offset + ComboDeterminationPosition - 1)));
 }
Beispiel #5
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 /// <summary>
 /// Check steal using instance of IRNG. Does not modify state of RNG.
 /// </summary>
 /// <param name="rng">IRNG instance to check against</param>
 /// <param name="offset">Position in RNG to check</param>
 /// <param name="cuffs">Whether you have cuffs</param>
 /// <returns>The result of your steal command.</returns>
 public static StealResult CheckSteal(IRNG rng, int offset, bool cuffs = false)
 {
     return(CheckSteal(rng.PeekRand(offset + 0), rng.PeekRand(offset + 1), rng.PeekRand(offset + 2), cuffs));
 }