Beispiel #1
0
        private void AcceptCompleted(SocketAsyncEventArgs args, bool startMore)
        {
            Interlocked.Increment(ref totalConnections);
            Socket newSocket = null;

            try
            {
                newSocket = args.AcceptSocket;
                if (doNotAccept)
                {
                    Kill(newSocket);
                }
                else
                {
#if VERBOSE
                    Debug.WriteLine(string.Format("[{0}]\taccepted: from {1} to {2}", this, newSocket.RemoteEndPoint, newSocket.LocalEndPoint));
#endif
                    args.AcceptSocket = null; // clear ASAP to avoid accidental re-use
                    ThreadPool.QueueUserWorkItem(delegate
                    {
                        var state = ProtocolFactory.CreateConnection(newSocket.LocalEndPoint) ?? new Connection();
                        state.Prepare(); // logs LastSeen; generates new id
                                         // WriteLog("accepted from " + newSocket.RemoteEndPoint + " to " + newSocket.LocalEndPoint, state);
                        var processor = ProtocolFactory.GetProcessor();
                        state.SetProtocol(processor);
                        processor.InitializeInbound(Context, state);
                        state.Socket = newSocket;
#if DEBUG && LOG_OUTBOUND
                        state.ResetLogOutput();
#endif
                        OnAccepted(state);
                    });
                }
            }
            catch (Exception ex)
            {
                Logger?.Error(ex, $"{Connection.GetIdent(args)}\tAccept");
                Kill(newSocket);
            }
            if (startMore)
            {
                StartAccept(args); // look for other clients too
            }
        }