Beispiel #1
0
        public async Task EncounterPokemonAndCatch(IEnumerable <MapPokemon> pokemon)
        {
            var lat            = _navigation.CurrentLatitude;
            var lng            = _navigation.CurrentLongitude;
            var mapPokemons    = pokemon as MapPokemon[] ?? pokemon.ToArray();
            var pokemonToRetry = mapPokemons.ToList();

            foreach (var mapPokemon in mapPokemons)
            {
                if (_logicSettings.UsePokemonToNotCatchFilter && _logicSettings.PokemonsNotToCatch.Contains(mapPokemon.PokemonId))
                {
                    continue;
                }
                await _navigation.TeleportToLocation(mapPokemon.Latitude, mapPokemon.Longitude);

                var encounter = await _encounter.EncounterPokemonAsync(mapPokemon);

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess)
                {
                    try
                    {
                        await _navigation.TeleportToLocation(lat, lng);

                        pokemonToRetry.Remove(mapPokemon);

                        if ((await _encounter.CatchPokemon(encounter, mapPokemon)).Status ==
                            CatchPokemonResponse.Types.CatchStatus.CatchError)
                        {
                            _map.EncounterSpawnList.Remove(mapPokemon.EncounterId + mapPokemon.SpawnPointId);
                        }
                    }
                    catch (Exception ex)
                    {
                        logger.Error(ex, "Unable to catch pokemon");
                    }
                }
                else
                {
                    logger.Warn($"Encounter failed with reason : {encounter.Status}");
                }
            }
        }
Beispiel #2
0
        public async Task EncounterPokemonAndCatch(IEnumerable <MapPokemon> pokemon)
        {
            foreach (var mapPokemon in pokemon)
            {
                if (_logicSettings.UsePokemonToNotCatchFilter && _logicSettings.PokemonsNotToCatch.Contains(mapPokemon.PokemonId))
                {
                    continue;
                }
                var encounter = await _encounter.EncounterPokemonAsync(mapPokemon);

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess)
                {
                    try
                    {
                        await _encounter.CatchPokemon(encounter, mapPokemon);
                    }
                    catch (Exception ex)
                    {
                        logger.Error(ex, "Unable to catch pokemon");
                    }
                }
            }
        }