/// <summary>
 /// Constructor
 /// </summary>
 public ResetManager(
     IAutoTracker autoTracker, IBossPlacementDictionary bossPlacements, IConnectionCollection connections,
     IDropdownDictionary dropdowns, IItemDictionary items, ILocationDictionary locations,
     IPinnedLocationCollection pinnedLocations, IPrizePlacementDictionary prizePlacements,
     IUndoRedoManager undoRedoManager)
 {
     _autoTracker     = autoTracker;
     _bossPlacements  = bossPlacements;
     _connections     = connections;
     _dropdowns       = dropdowns;
     _items           = items;
     _locations       = locations;
     _pinnedLocations = pinnedLocations;
     _prizePlacements = prizePlacements;
     _undoRedoManager = undoRedoManager;
 }
Beispiel #2
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="pinnedLocations">
 /// The pinned location collection.
 /// </param>
 /// <param name="pinnedLocation">
 /// The pinned location to be added.
 /// </param>
 public PinLocation(IPinnedLocationCollection pinnedLocations, ILocation pinnedLocation)
 {
     _pinnedLocations = pinnedLocations;
     _pinnedLocation  = pinnedLocation;
 }
Beispiel #3
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 public PinnedLocationVMCollection(
     IPinnedLocationDictionary pinnedLocations, IPinnedLocationCollection model) : base(model)
 {
     _pinnedLocations = pinnedLocations;
 }