public void StartGame()
 {
     stats.StartGame();
     UImanager.StartGame();
     Color[] cS = CurrentGameMode.Colors.ToArray();
     particleManager.StartGame(cS);
     gridSystem.StartGame(CurrentGameMode.GridXLength, CurrentGameMode.GridYLength, CurrentGameMode.BombPieceInstantiateEveryXPoint.Value, cS);
     selectorManager.StartGame(gridSystem.oneSideScale, CurrentGameMode.GridElements);
     ExplosionSystem.StartGame(CurrentGameMode.ExplosionTypes, CurrentGameMode.GridYLength);
     GameSkeleton.inputManager.IsReadyForInput = true;
 }