Beispiel #1
0
        private void onUpdate()
        {
            if (_menu.DrawUltEnabled && _abilities.Scythe.Ability?.Level > 0)
            {
                _particleManager.DrawRange(_owner, "ult_range", _abilities.Scythe.CastRange, Color.Red);
            }
            else
            {
                _particleManager.Remove("ult_range");
            }

            if (_menu.DrawBlinkEnabled && _abilities.Blink != null)
            {
                _particleManager.DrawRange(_owner, "blink_range", _abilities.Blink.CastRange, Color.Gray);
            }
            else
            {
                _particleManager.Remove("blink_range");
            }

            if (_menu.DrawPulseEnabled &&
                _abilities.Pulse.Ability?.Level > 0
                )
            {
                _particleManager.DrawRange(_owner, "pulse_range", _abilities.Pulse.Radius, Color.Purple);
            }
            else
            {
                _particleManager.Remove("pulse_range");
            }
        }
Beispiel #2
0
        private async void DrawRange(Unit unit, float range, float time, Color clr)
        {
            var handle = unit.Handle.ToString();

            Particle.DrawRange(unit, handle, range, clr);
            await Task.Delay((int)(time * 1000));

            Particle.Remove(handle);
        }
Beispiel #3
0
 public static void OnUpdate()
 {
     if (Core.Config._Menu.DrawingsMenu.BombsDrawings.RemoteBombRange)
     {
         foreach (RemoteBomb remoteBomb in Core.Config._RemoteBombs)
         {
             Core.Config._ParticleManager.DrawRange(remoteBomb._Unit, remoteBomb._Unit.Handle.ToString(), 400f, Color.Bisque);
         }
     }
     if (Core.Config._Menu.DrawingsMenu.BombsDrawings.LandBombRange)
     {
         foreach (LandBomb landBomb in Core.Config._LandBombs)
         {
             Core.Config._ParticleManager.DrawRange(landBomb._Unit, landBomb._Unit.Handle.ToString(), 400f, landBomb.DrawingsColor());
         }
     }
     foreach (StasisBomb stasisBomb in Core.Config._StasisBombs)
     {
         uint handle;
         if (Core.Config._Menu.DrawingsMenu.BombsDrawings.StasisBombRange)
         {
             IParticleManager particleManager = Core.Config._ParticleManager;
             Unit             unit            = stasisBomb._Unit;
             handle = stasisBomb._Unit.Handle;
             string id   = handle.ToString();
             double num  = 400.0;
             Color  blue = Color.Blue;
             particleManager.DrawRange(unit, id, (float)num, blue);
         }
         if (Core.Config._Menu.DrawingsMenu.BombsDrawings.StasisBombSubRange)
         {
             IParticleManager particleManager = Core.Config._ParticleManager;
             Unit             unit            = stasisBomb._Unit;
             string           str1            = "st";
             handle = stasisBomb._Unit.Handle;
             string str2     = handle.ToString();
             string id       = str1 + str2;
             double num      = 600.0;
             Color  darkCyan = Color.DarkCyan;
             particleManager.DrawRange(unit, id, (float)num, darkCyan);
         }
     }
 }
Beispiel #4
0
        private void onUpdate()
        {
            if (_menu.DrawUltEnabled && _abilities.Skill4.Ability?.Level > 0)
            {
                _particleManager.DrawRange(_owner, "ult_range", _abilities.Skill4.CastRange, Color.Red);
            }
            else
            {
                _particleManager.Remove("ult_range");
            }

            if (_menu.DrawBlinkEnabled && _abilities.Blink != null)
            {
                _particleManager.DrawRange(_owner, "blink_range", _abilities.Blink.CastRange, Color.Gray);
            }
            else
            {
                _particleManager.Remove("blink_range");
            }

            if (_menu.DrawSkill1Enabled &&
                _abilities.Skill1.Ability?.Level > 0
                )
            {
                _particleManager.DrawRange(_owner, "skill1_range", _abilities.Skill1.Range + _abilities.Skill1.Radius, Color.Azure);
            }
            else
            {
                _particleManager.Remove("skill1_range");
            }

            if (_menu.DrawSkill2Enabled &&
                _abilities.Skill2.Ability?.Level > 0
                )
            {
                _particleManager.DrawRange(_owner, "skill2_range", _abilities.Skill2.CastRange, Color.Beige);
            }
            else
            {
                _particleManager.Remove("skill2_range");
            }

            if (_menu.DrawSkill3Enabled &&
                _abilities.Skill3.Ability?.Level > 0
                )
            {
                _particleManager.DrawRange(_owner, "skill3_range", _abilities.Skill3.CastRange, Color.CadetBlue);
            }
            else
            {
                _particleManager.Remove("skill3_range");
            }

            var target = _targetSelector.SelectTarget();

            if (_menu.DrawTargetEnabled && target != null)
            {
                _particleManager.DrawTargetLine(
                    _owner,
                    "target_line",
                    target.Position,
                    _menu.ComboKeyItem
                        ? Color.DarkRed
                        : Color.Gray);
            }
            else
            {
                _particleManager.Remove("target_line");
            }
        }