Beispiel #1
0
    private void DisconnectList(int id)
    {
        Debug.Log("NetworkList len of list is " + network_list.Count);
        List <string> copy_list = network_list.ToList();

        foreach (string network in copy_list)
        {
            if (GUILayout.Button(network))
            {
                Debug.Log("selected " + network);
                menus.clicked = "";
                XElement xml = new XElement("componentEvent",
                                            new XElement("name", this.component_name),
                                            new XElement("networkDisconnect", network));

                Debug.Log(xml);
                network_list.Remove(network);
                IPCManagerScript.SendRequest(xml.ToString());
            }
        }
        if (menus.clicked.Length > 0)
        {
            if (GUILayout.Button("Close menu"))
            {
                menus.clicked = "";
            }
        }
    }
    public void SetGroupValue(string group_name, Dictionary <string, bool> my_dict, string key, bool value)
    {
        my_dict[key] = value;
        XElement xml = new XElement(this.event_type,
                                    new XElement("name", this.the_name),
                                    new XElement("procSetting",
                                                 new XElement("field", group_name + ":" + key),
                                                 new XElement("value", value)));

        //Debug.Log(xml);
        IPCManagerScript.SendRequest(xml.ToString());
    }
Beispiel #3
0
 public void WasPushed()
 {
     Debug.Log("was pushed");
     if (ppButtonText.text == "play")
     {
         ppButtonText.text = "pause";
         IPCManagerScript.SendRequest("pause");
     }
     else
     {
         ppButtonText.text = "play";
         IPCManagerScript.SendRequest("play");
     }
 }
    public void ProcChanged(Toggle toggle)
    {
        string field = toggle.GetComponentInChildren <Text>().text;

        Debug.Log("Computer ProcChanged " + field + " to " + toggle.isOn);
        this.proc_dict[field] = toggle.isOn;

        XElement xml = new XElement(event_type,
                                    new XElement("name", this.the_name),
                                    new XElement("procSetting",
                                                 new XElement("field", field + ":"),
                                                 new XElement("value", toggle.isOn)));

        IPCManagerScript.SendRequest(xml.ToString());
    }
    public void PhysChanged(Toggle toggle)
    {
        string field = toggle.GetComponentInChildren <Text>().text;

        Debug.Log("Zone PhysChanged " + field + " to " + toggle.isOn);
        this.phys_dict[field] = toggle.isOn;

        XElement xml = new XElement("zoneEvent",
                                    new XElement("name", this.zone.zone_name),
                                    new XElement("setting",
                                                 new XElement("field", field + ":"),
                                                 new XElement("value", toggle.isOn)));

        Debug.Log(xml.ToString());
        IPCManagerScript.SendRequest(xml.ToString());
    }
Beispiel #6
0
    public static void BuyItHere()
    {
        Destroy(buying_object);
        buying_object = null;
        //int item_id = catalog_ids[buying_item];
        int outx, outy, index;

        WorkSpaceScript.FindClosestWorkspaceCenter(out outx, out outy, out index);
        // catalogName position
        XElement xml = new XElement("componentEvent",
                                    new XElement("name", ""),
                                    new XElement("buy",
                                                 new XElement("catalogName", buying_item),
                                                 new XElement("position", index)));

        Debug.Log(xml.ToString());

        IPCManagerScript.SendRequest(xml.ToString());
        menus.clicked = "";
    }
Beispiel #7
0
    public void ClearEntry(string user_group_name)
    {
        DACEntry entry = dac_dict[user_group_name];

        entry.Clear();
        string component_name = this.asset.computer.component_name;
        string command        = "removeGroup";

        if (UserBehavior.user_dict.ContainsKey(user_group_name))
        {
            command = "removeUser";
        }
        XElement xml = new XElement("componentEvent",
                                    new XElement("name", component_name),
                                    new XElement("assetACL",
                                                 new XElement("assetName", this.asset.asset_name),
                                                 new XElement(command, user_group_name)));

        IPCManagerScript.SendRequest(xml.ToString());
    }
    public void AccessChanged(Toggle toggle)
    {
        string field = toggle.GetComponentInChildren <Text>().text;

        Debug.Log("Zone AccessChanged " + field + " to " + toggle.isOn);
        string user_or_group = "user";
        string add_or_remove = "accessAdd";

        if (UserBehavior.user_dict.ContainsKey(field))
        {
            if (toggle.isOn)
            {
                this.users_allowed.Add(field);
            }
            else
            {
                add_or_remove = "accessRemove";
                this.users_allowed.Remove(field);
            }
        }
        else
        {
            user_or_group = "group";
            if (toggle.isOn)
            {
                this.groups_allowed.Add(field);
            }
            else
            {
                add_or_remove = "accessRemove";
                this.groups_allowed.Remove(field);
            }
        }

        XElement xml = new XElement("zoneEvent",
                                    new XElement("name", this.zone.zone_name),
                                    new XElement(add_or_remove,
                                                 new XElement(user_or_group, field)));

        IPCManagerScript.SendRequest(xml.ToString());
    }
Beispiel #9
0
    public void AddTraining(int add_amount)
    {
        // adjust training based on given amount, using old game engine algorithm
        // and advise engine of new training value.
        if (training <= 95)
        {
            int hack_cost = add_amount * 250;
            training = Math.Max(add_amount * 4, 5) + training;
            if (training > 95)
            {
                training = 95;
            }
            XElement xml = new XElement("userEvent",
                                        new XElement("train",
                                                     new XElement("name", user_name),
                                                     new XElement("level", training)),
                                        new XElement("cost", hack_cost));

            IPCManagerScript.SendRequest(xml.ToString());
        }
    }
Beispiel #10
0
    private void ConnectList(int id)
    {
        List <string> copy_list   = NetworkBehavior.network_list.ToList();
        bool          is_internet = false;

        if (!bool.TryParse(OrganizationScript.GetValue("Internet"), out is_internet))
        {
            Debug.Log("Error: ConnectList parsing internet " + OrganizationScript.GetValue("Internet"));
        }
        if (this.gameObject.name.StartsWith("Device") && is_internet)
        {
            copy_list.Add(OrganizationScript.GetValue("InternetName"));
        }
        //Debug.Log("NetworkList len of list is " + network_list.Count);
        foreach (string network in copy_list)
        {
            if (!network_list.Contains(network))
            {
                if (GUILayout.Button(network))
                {
                    Debug.Log("selected " + network);
                    menus.clicked = "";
                    XElement xml = new XElement("componentEvent",
                                                new XElement("name", this.component_name),
                                                new XElement("networkConnect", network));

                    Debug.Log(xml.ToString());
                    network_list.Add(network);
                    IPCManagerScript.SendRequest(xml.ToString());
                }
            }
        }
        if (menus.clicked.Length > 0)
        {
            if (GUILayout.Button("Close menu"))
            {
                menus.clicked = "";
            }
        }
    }
    private static void HireMenu(int id)
    {
        foreach (string key in staff_dict.Keys)
        {
            if (GUILayout.Button(key))
            {
                ITStaffBehavior script = staff_dict[key];
                // TBD fix cost / salary to match game
                XElement xml = new XElement("userEvent",
                                            new XElement("hire",
                                                         new XElement("name", script.user_name),
                                                         new XElement("salary", script.cost)),
                                            new XElement("cost", script.cost));

                Debug.Log(xml);
                IPCManagerScript.SendRequest(xml.ToString());
                menus.clicked = "";
            }
        }

        //Debug.Log("HireMenu clicked now " + menus.clicked);
    }
Beispiel #12
0
    public void ACLChanged(string user_group_name, Dropdown dd, ACLConfigure config)
    {
        if (this.supress_value_change_hack)
        {
            return;
        }
        this.supress_value_change_hack = true;
        Debug.Log("ACL Changed for " + dd.name + " new mode select " + dd.captionText.text);
        char     option     = option_map[dd.captionText.text];
        DACEntry entry      = dac_dict[user_group_name];
        char     was_option = 'z';

        switch (dd.name)
        {
        case "ReadDropdown":
            was_option = entry.read;
            entry.read = option;
            break;

        case "WriteDropdown":
            was_option  = entry.write;
            entry.write = option;
            break;

        case "ControlDropdown":
            was_option    = entry.control;
            entry.control = option;
            break;

        case "ExecuteDropdown":
            was_option    = entry.execute;
            entry.execute = option;
            break;
        }
        Debug.Log("ACLChanged, was option " + was_option);
        if (was_option == '-')
        {
            Debug.Log("now call CheckDefault");
            config.CheckDefault(dd, option);
        }
        entry.read    = option_map[config.read_dropdown.captionText.text];
        entry.write   = option_map[config.write_dropdown.captionText.text];
        entry.control = option_map[config.control_dropdown.captionText.text];
        entry.execute = option_map[config.execute_dropdown.captionText.text];
        int    mode           = entry.GetMode();
        string component_name = this.asset.computer.component_name;
        string command        = "changeGroupMask";
        string name_string    = "groupName";

        if (UserBehavior.user_dict.ContainsKey(user_group_name))
        {
            command     = "changeUserMask";
            name_string = "userName";
        }
        XElement xml = new XElement("componentEvent",
                                    new XElement("name", component_name),
                                    new XElement("assetACL",
                                                 new XElement("assetName", this.asset.asset_name),
                                                 new XElement(command,
                                                              new XElement(name_string, user_group_name),
                                                              new XElement("mode", mode))));

        IPCManagerScript.SendRequest(xml.ToString()); this.supress_value_change_hack = false;
    }
Beispiel #13
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("h"))
        {
            Debug.Log("h key is down");
            Vector3 pos = GameLoadBehavior.home_pos;

            mainCamera.transform.rotation = GameLoadBehavior.home_rot;
            cameraScript.setPosition(pos);
        }
        else if (Input.GetKeyDown("u"))
        {
            UserBehavior ub = UserBehavior.GetNextUser();
            //Debug.Log("next user is " + ub.user_name);
            if (ub == null)
            {
                Debug.Log("Error: menus, no next user");
                return;
            }
            GameObject user = ub.gameObject;
            cameraScript.setPosition(user.transform.position);
        }
        else if (Input.GetKeyDown("?"))
        {
            Debug.Log("got dump keydown");
            IPCManagerScript.SendRequest("dump_conditions");
        }
        else if (Input.GetKeyDown("d"))
        {
            Debug.Log("got d keydown");
            IPCManagerScript.SendRequest("dump_conditions");
        }
        else if (Input.GetKeyDown("c"))
        {
            ComponentBehavior ub       = ComponentBehavior.GetNextComponent();
            GameObject        computer = ub.gameObject;
            Debug.Log("next component is " + ub.component_name + " pos x" + computer.transform.position.x);
            cameraScript.setPosition(computer.transform.position);
        }
        else if (Input.GetMouseButtonDown(1) && !Input.GetKey(KeyCode.LeftAlt))
        {
            menu_panels["HelpTip"].SetActive(false);
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, 100))
            {
                //Debug.Log("raycast on " + hit.transform.gameObject.name);
                if (hit.transform.gameObject.name.StartsWith("Computer") || hit.transform.gameObject.name.StartsWith("Device"))
                {
                    ComponentBehavior bh = (ComponentBehavior)hit.transform.gameObject.GetComponent(typeof(ComponentBehavior));

                    //computer_canvas.SetActive(true);
                    if (hit.transform.gameObject.gameObject.name.StartsWith("Computer"))
                    {
                        ComputerBehavior computer_script = (ComputerBehavior)hit.transform.gameObject.GetComponent(typeof(ComputerBehavior));
                        //computer_script.ConfigureCanvas();
                        //clicked = "";
                    }
                    clicked = "Component:" + bh.component_name;
                }
                else if (hit.transform.gameObject.name.StartsWith("User"))
                {
                    UserBehavior bh = (UserBehavior)hit.transform.gameObject.GetComponent(typeof(UserBehavior));
                    clicked = "User:"******"menu";
                    menu_panels["HelpTip"].SetActive(false);
                }
            }
        }
    }
Beispiel #14
0
 public static void ClosedScreen(string screen)
 {
     active_screen = "office";
     IPCManagerScript.SendRequest("on_screen:" + UI_SCREEN_OFFICE);
     IPCManagerScript.DialogClosed();
 }
Beispiel #15
0
 public static void ActiveScreen(string screen)
 {
     active_screen = screen;
     Debug.Log("menues ActiveScreen for " + screen);
     IPCManagerScript.SendRequest("on_screen:" + screen_dict[screen]);
 }
Beispiel #16
0
    private void checkSelect()
    {
        if (clicked_was == "" && clicked != "")
        {
            // new click, advise engine
            IPCManagerScript.DialogUp();
        }
        else if (clicked_was != "" && clicked == "" && active_screen == "office")
        {
            IPCManagerScript.DialogClosed();
        }
        if (clicked_was == "menu" && clicked != "" && clicked != "menu")
        {
            // new click, advise engine
            Debug.Log("clicked is " + clicked);
            if (screen_dict.ContainsKey(clicked))
            {
                IPCManagerScript.SendRequest("on_screen:" + screen_dict[clicked]);
            }
        }
        else if (clicked_was != "menu" && clicked_was != "" && clicked == "" && active_screen == "office")
        {
            if (screen_dict.ContainsKey(clicked_was))
            {
                IPCManagerScript.SendRequest("on_screen:" + UI_SCREEN_OFFICE);
            }
        }
        clicked_was = clicked;
        //Debug.Log("checkSelect");

        //if (clicked == "" && !inHelp && Event.current.type != EventType.MouseDown)
        if (clicked == "" && !inHelp)
        {
            string pplabel = "Pause";
            if (GameStatusScript.isPaused())
            {
                pplabel = "Play";
            }
            //Debug.Log( && Event.current.type == EventType.Layout
            GUILayout.BeginArea(new Rect(5, 5, 150, 100));

            GUILayout.BeginHorizontal();
            if (GUILayout.Button(pplabel))
            {
                //Debug.Log("got button, send " + pplabel);
                IPCManagerScript.SendRequest(pplabel);
                //startup.doUserPause();
            }
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }
        else if (clicked == "menu")
        {
            WindowRect = GUI.Window(1, WindowRect, MenuItemsFunc, "Menu");
        }
        else if (clicked == "help")
        {
            Debug.Log("asked help");
            //Application.OpenURL("file://" + startup.helpHome + "/README.html");
            clicked = "";
        }
        else if (clicked == "Buy")
        {
            Debug.Log("clicked Buy");
            CatalogBehavior.doMenu();
        }
        else if (clicked == "Hire")
        {
            Debug.Log("clicked Hire");
            ITStaffBehavior.doItems();
        }
        else if (clicked == "Objectives")
        {
            Debug.Log("clicked Objectives");
            ObjectivesBehavior.doItems();
        }
        else if (clicked == "Zones")
        {
            Debug.Log("clicked Zones");
            ZoneBehavior.doItems();
        }
        else if (clicked == "Save")
        {
            Debug.Log("clicked Save");
            string fname = System.IO.Path.Combine(GameLoadBehavior.user_app_path, "debug_save.sdf");
            IPCManagerScript.SendRequest("save:" + fname);
        }
        //else if (clicked == "Servers" || clicked == "Workstations" || clicked == "Devices" ||clicked == "Buying")
        else if (clicked.StartsWith("Catalog:"))
        {
            CatalogBehavior.doItems();
        }
        else if (clicked.StartsWith("Component:"))
        {
            ComponentBehavior.doItems();
        }
        else if (clicked.StartsWith("User:"))
        {
            UserBehavior.doItems();
        }
    }