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CyberCIEGE: Porting to Unity3d

This repo includes a PoC for porting the CyberCIEGE educational video game to the Unity3D game engine. Details are in this porting report.

The existing CyberCIEGE game is found here: http://my.nps.edu/web/c3o/cyberciege Install it, selecting a writable directory, e.g., Documents. Then put this executable (SimSecNoUI.exe) into your CyberCIEGE/game/exec directory: https://nps.box.com/s/xn88owrsvj0fhskmf10coqz83vccn6dd

In Unity, open and play the MainMenu scene. Use the Settings button to select the CyberCIEGE directory, i.e., where you installed CyberCIEGE. A good example scenario for UI development is the "Starting Scenarios" campaign's "Introduction" scenario. Select that and play.

Building an Executable

  1. Create a target directory somewhere outside of the source code directory (e.g., name it CyberCIEGE-port-to-Unity3d_executable)
  2. In the Unity Editor go to File -> Build Settings
  3. Choose PC, Mac & Linux Standalone for Platform
  4. Select Windows for the Target Platform, and x86_64 for the Architecture
  5. Set Compression Method to Default, and leave any box unchecked
  6. Click build and select the target directory - this initiates the build process
  7. Double-clicking CyberCIEGE-port-to-Unity3d.exe in the target directory should launch the application.

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A PoC port of the CyberCIEGE GUI to the Unity3D game platform.

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