private bool _Write(INetworkHeader networkHeader, byte[] message, uint length, TransmitTypes writeDirect)
 {
     return false;
 }
 public bool Write(INetworkHeader networkHeader, byte[] message, ushort length, ushort writeDirect)
 {
     throw new NotImplementedException();
 }
 private byte Enqueue(INetworkHeader networkHeader)
 {
     return 0;
 }
 public ushort Read(INetworkHeader networkHeader, byte message, ushort maxLength)
 {
     throw new NotImplementedException();
 }
 public bool Write(INetworkHeader networkHeader, byte[] message, ushort length)
 {
     return Write(networkHeader, message, length, 070);
 }
 public bool MultiCast(INetworkHeader networkHeader, byte[] message, ushort length, byte level)
 {
     networkHeader.ToNode = 0100;
     networkHeader.FromNode = NetworkAddressing.NodeAddress;
     return Write(networkHeader, message, length, NetworkAddressing.LevelToAddress(level));
 }
 public ushort Peek(INetworkHeader networkHeader)
 {
     throw new NotImplementedException();
 }
Beispiel #8
0
 private byte Enqueue(INetworkHeader networkHeader)
 {
     return(0);
 }
Beispiel #9
0
 private bool _Write(INetworkHeader networkHeader, byte[] message, uint length, TransmitTypes writeDirect)
 {
     return(false);
 }
Beispiel #10
0
 public bool Write(INetworkHeader networkHeader, byte[] message, ushort length, ushort writeDirect)
 {
     throw new NotImplementedException();
 }
Beispiel #11
0
 public bool Write(INetworkHeader networkHeader, byte[] message, ushort length)
 {
     return(Write(networkHeader, message, length, 070));
 }
Beispiel #12
0
 public ushort Read(INetworkHeader networkHeader, byte message, ushort maxLength)
 {
     throw new NotImplementedException();
 }
Beispiel #13
0
 public ushort Peek(INetworkHeader networkHeader)
 {
     throw new NotImplementedException();
 }
Beispiel #14
0
 public bool MultiCast(INetworkHeader networkHeader, byte[] message, ushort length, byte level)
 {
     networkHeader.ToNode   = 0100;
     networkHeader.FromNode = NetworkAddressing.NodeAddress;
     return(Write(networkHeader, message, length, NetworkAddressing.LevelToAddress(level)));
 }