Beispiel #1
0
    bool MiceWalk(IMouse[] mice)
    {
        IMouse selectedMouse = null;

        foreach (var mouse in mice)
        {
            if (!mouse.IsActive)
            {
                continue;
            }
            if (tiles[mouse.Y, mouse.XForward] != TileType.Empty)
            {
                continue;
            }
            if (selectedMouse != null && selectedMouse.IsCloserToFinishThan(mouse))
            {
                continue;
            }

            selectedMouse = mouse;
        }
        if (selectedMouse != null)
        {
            tiles[selectedMouse.Y, selectedMouse.X] = TileType.Empty;
            selectedMouse.X = selectedMouse.XForward;
            tiles[selectedMouse.Y, selectedMouse.X] = TileType.Mouse;
            return(true);
        }
        return(false);
    }
Beispiel #2
0
    bool MiceFall(IMouse[] mice, ref int score)
    {
        IMouse selectedMouse = null;

        foreach (var mouse in mice)
        {
            if (!mouse.IsActive)
            {
                continue;
            }
            if (mouse.Y == 0)
            {
                if (mouse.X > 0 && mouse.X < tiles.GetLength(1) - 1)
                {
                    continue;
                }
                score++;
                tiles[mouse.Y, mouse.X] = TileType.Empty;
                mouse.IsActive          = false;
                return(true);
            }
            if (tiles[mouse.Y - 1, mouse.X] != TileType.Empty)
            {
                continue;
            }
            if (selectedMouse != null && selectedMouse.IsCloserToFinishThan(mouse))
            {
                continue;
            }

            selectedMouse = mouse;
        }
        if (selectedMouse != null)
        {
            tiles[selectedMouse.Y, selectedMouse.X] = TileType.Empty;
            selectedMouse.Y -= 1;
            tiles[selectedMouse.Y, selectedMouse.X] = TileType.Mouse;
            return(true);
        }
        return(false);
    }