Beispiel #1
0
        /// <summary>
        /// The fighting process itself. Starts with the hero taking the first hit.
        /// </summary>
        /// <param name="monster">The monster that our player fights against.</param>
        public void Fight(IMonster monster)
        {
            this.Fights++;

            double damageDone = this.Hero.Hit(monster);

            this.Logger.Add($"The {this.Hero.GetType().Name} hits the {monster.GetType().Name} dealing {damageDone} damage to it.");

            if (monster.IsDead())
            {
                this.Hero.GainExperience(monster.Experience());
                this.Logger.Add($"The monster dies. ({monster.Experience()} XP gained.)");
                return;
            }

            double monsterDamageDone = monster.Hit(this.Hero);

            this.Logger.Add($"The {monster.GetType().Name} hits the {this.Hero.GetType().Name} dealing {monsterDamageDone} damage to it.");

            if (this.Hero.IsDead())
            {
                this.Hero.Heal();
                this.HealsUsed++;

                if (this.HealsUsed > 3)
                {
                    this.Logger.Add($"The hero dies on level {this.Hero.Level} after {this.Fights} fights.");
                    return;
                }

                this.Logger.Add($"The hero has taken fatal damage. Luckily he has managed to heal just before he dies.");
            }

            this.Fight(monster);
        }