Beispiel #1
0
        public override void Init()
        {
            Env env = App[typeof(Env).ToString()] as Env;

//            env.SetDebugLevel(DebugLevels.Prod);

            App.On(ApplicationEvents.OnApplicationStartComplete, (sender, e) =>
            {
                string scriptCode = "CS.UnityEngine.Debug.Log('hello world')";

                UnityEngine.Debug.Log("Lua code : " + scriptCode);

                ILua luaEngine = App.Make <ILua>();
                luaEngine.DoString("require 'HelloworldLua' ");
//                    luaEngine.ExecuteScriptByFile("text/lua","good.lua");
            });
        }