Beispiel #1
0
    private void StartTracking()
    {
        SwitchModelRender(hmd);
        SwitchModelRender(rightController);
        SwitchModelRender(leftController);

        if (!tracking)
        {
            tracking = true;

            //iksolver headIK = gameObject.AddComponent<iksolver>();
            //headIK.joints = new GameObject[2];
            //headIK.joints[0] = head.parent.gameObject;
            //headIK.joints[1] = head.gameObject;
            //headIK.target = hmd.gameObject;
            //headIK.Solve();

            IK_CCD2 rightIK = rightHand.gameObject.AddComponent <IK_CCD2>();
            rightIK.joints    = new GameObject[3];
            rightIK.joints[0] = rightHand.parent.parent.gameObject;
            rightIK.joints[1] = rightHand.parent.gameObject;
            rightIK.joints[2] = rightHand.gameObject;
            rightIK.target    = rightController.gameObject;

            IK_CCD2 leftIK = leftHand.gameObject.AddComponent <IK_CCD2>();
            leftIK.joints    = new GameObject[3];
            leftIK.joints[0] = leftHand.parent.parent.gameObject;
            leftIK.joints[1] = leftHand.parent.gameObject;
            leftIK.joints[2] = leftHand.gameObject;
            leftIK.target    = leftController.gameObject;

            rightIK.Solve();
            leftIK.Solve();
        }
    }
Beispiel #2
0
 void Start()
 {
     headIK = headTarget.GetComponent <IK_CCD2>();
     //lhIK = lhTarget.GetComponent<IK_CCD2>();
     //rhIK = rhTarget.GetComponent<IK_CCD2>();
 }