private void AddStars() { Texture2D texture2D = this.CMProvider.Global.Load <Texture2D>("Other Textures/FullWhite"); if (StarField.StarGeometry != null && !this.HasHorizontalTrails) { Group group = this.StarsMesh.AddGroup(); group.Texture = (Texture)texture2D; group.Geometry = StarField.StarGeometry; } else { Color[] pointColors = (Color[])null; Vector3[] pointPairs = (Vector3[])null; float num1 = 49f; float num2 = num1; Vector3[] pointCenters = new Vector3[(int)((double)num2 * (double)num1 * (double)num2)]; if (this.HasHorizontalTrails) { pointColors = new Color[(int)((double)num2 * (double)num1 * (double)num2) * 2]; pointPairs = new Vector3[(int)((double)num2 * (double)num1 * (double)num2) * 2]; } Random random = RandomHelper.Random; int num3 = 0; int index1 = 0; for (int index2 = 0; (double)index2 < (double)num2; ++index2) { for (int index3 = 0; (double)index3 < (double)num1; ++index3) { for (int index4 = 0; (double)index4 < (double)num2; ++index4) { Vector3 vector3 = new Vector3((float)(((double)index2 - (double)num2 / 2.0) * 100.0), (float)(((double)index3 - (double)num1 / 2.0) * 100.0), (float)(((double)index4 - (double)num2 / 2.0) * 100.0)); pointCenters[num3++] = vector3; if (this.HasHorizontalTrails) { pointPairs[index1] = vector3; pointPairs[index1 + 1] = vector3; byte num4 = (byte)random.Next(0, 256); byte num5 = (byte)random.Next(0, 256); pointColors[index1] = new Color((int)num5, 0, (int)num4, 0); pointColors[index1 + 1] = new Color((int)num5, 0, (int)num4, (int)byte.MaxValue); index1 += 2; } } } } Group group; StarField.AddPoints(group = this.StarsMesh.AddGroup(), pointCenters, (Texture)texture2D, 2f); StarField.StarGeometry = group.Geometry; if (!this.HasHorizontalTrails) { return; } this.TrailsMesh.AddLines(pointColors, pointPairs, true); } }
private void AddStars() { Texture2D texture2D = this.CMProvider.Global.Load<Texture2D>("Other Textures/FullWhite"); if (StarField.StarGeometry != null && !this.HasHorizontalTrails) { Group group = this.StarsMesh.AddGroup(); group.Texture = (Texture) texture2D; group.Geometry = StarField.StarGeometry; } else { Color[] pointColors = (Color[]) null; Vector3[] pointPairs = (Vector3[]) null; float num1 = 49f; float num2 = num1; Vector3[] pointCenters = new Vector3[(int) ((double) num2 * (double) num1 * (double) num2)]; if (this.HasHorizontalTrails) { pointColors = new Color[(int) ((double) num2 * (double) num1 * (double) num2) * 2]; pointPairs = new Vector3[(int) ((double) num2 * (double) num1 * (double) num2) * 2]; } Random random = RandomHelper.Random; int num3 = 0; int index1 = 0; for (int index2 = 0; (double) index2 < (double) num2; ++index2) { for (int index3 = 0; (double) index3 < (double) num1; ++index3) { for (int index4 = 0; (double) index4 < (double) num2; ++index4) { Vector3 vector3 = new Vector3((float) (((double) index2 - (double) num2 / 2.0) * 100.0), (float) (((double) index3 - (double) num1 / 2.0) * 100.0), (float) (((double) index4 - (double) num2 / 2.0) * 100.0)); pointCenters[num3++] = vector3; if (this.HasHorizontalTrails) { pointPairs[index1] = vector3; pointPairs[index1 + 1] = vector3; byte num4 = (byte) random.Next(0, 256); byte num5 = (byte) random.Next(0, 256); pointColors[index1] = new Color((int) num5, 0, (int) num4, 0); pointColors[index1 + 1] = new Color((int) num5, 0, (int) num4, (int) byte.MaxValue); index1 += 2; } } } } Group group; StarField.AddPoints(group = this.StarsMesh.AddGroup(), pointCenters, (Texture) texture2D, 2f); StarField.StarGeometry = group.Geometry; if (!this.HasHorizontalTrails) return; this.TrailsMesh.AddLines(pointColors, pointPairs, true); } }