public override void Unpack(StreamUnpacker su) { SaveLoadTransform.UnpackTransform(gameObject.transform, su); showgold = su.ReadBool(); gold = su.ReadFloat(); showwildflowers = su.ReadBool(); wildflowers = su.ReadInt(); broadcastjumps = su.ReadBool(); }
public override void Pack(StreamPacker sp) { SaveLoadTransform.PackTransform(gameObject.transform, sp); sp.WriteBool(showgold); sp.WriteFloat(gold); sp.WriteBool(showwildflowers); sp.WriteInt(wildflowers); sp.WriteBool(broadcastjumps); }