Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (!Grid.gameStateManager.editing && !Grid.gameStateManager.IsPaused)
     {
         if (EventSystem.current.currentSelectedGameObject == null)
         {
             if (Input.GetKeyDown(gunKeyCode))
             {
                 gun.shoot(shootForce, bc, rb);
             }
         }
     }
 }