void PrivatTapintoCOLLISION()
    {
        if (GameSettings.Instance.ReloadDifficulty != ARZReloadLevel.EASY)
        {
            StemKitMNGR.Call_OVR_Cell_ID(1);

            _curEquippedIGun.GunInjstantiateMagANDSLIDEINanim();
            OFFhandScript.MyBun.HideMyCurrBunThing();
            OFFhandScript.Animate_OpenHand();
        }
        else
        {
            _curEquippedIGun.MagicReloadBulletCount();
            OFFhandScript.MyBun.HideMyCurrBunThing();
            OFFhandScript.Animate_OpenHand();
        }
    }