public void SetGuitar() { String name = this.Name; Console.WriteLine(name + ", Choose your new guitar!"); this.guitar = ChooseGuitar(); }
public bool AddGuitar(IGuitar guitar) { if (!_guitars.Contains(guitar)) { _guitars.Add(guitar); return(true); } return(false); }
public bool UpdateGuitar(IGuitar guitar) { if (_guitars.Contains(guitar)) { _guitars.Where(x => x.Equals(guitar)).ToList().ForEach(x => { x.Color = guitar.Color; }); return(true); } return(false); }
public bool DeleteGuitar(IGuitar guitar) { if (_guitars.Contains(guitar)) { _guitars.Remove(guitar); return(true); } return(false); }
private IGuitar ChooseGuitar() { IGuitar ChosenOne = null; menu = new GuitarMenu(); menu.PrintMenu(); String input = Console.ReadLine(); int SwitchNum = 0; bool result = int.TryParse(input, out SwitchNum); if (result) { switch (SwitchNum) { case 1: ChosenOne = new Fender(); break; case 2: ChosenOne = new Stratocaster(); break; case 3: ChosenOne = new Gibson(); break; case 4: ChosenOne = new Gibson2(); break; default: ChosenOne = new DefaultGuitar(); break; } return(ChosenOne); } else { return(new DefaultGuitar()); } }
public ProductController(IRentalAsset assets, IRental rentals, IGuitar guitars) { _assets = assets; _rentals = rentals; _guitars = guitars; }
public GuitarViewModel(IGuitar guitar) { _guitar = guitar; }
public GameCharacter(string characterName, IGuitar guitar, ISoloAct soloAct) { CharacterName = characterName; Guitar = guitar; SoloAct = soloAct; }
public static bool UpdateGuitar(IGuitar guitar) { return(_dao.UpdateGuitar(guitar)); }
public static bool DeleteGuitar(IGuitar guitar) { return(_dao.DeleteGuitar(guitar)); }
public static bool AddGuitar(IGuitar guitar) { return(_dao.AddGuitar(guitar)); }
public GameCharacter() { this.name = ChooseCharacter(); this.guitar = ChooseGuitar(); this.solo = ChooseSolo(); }
public Client(IAbstractFactory abstractFactory) { _guitar = abstractFactory.GetGuitar(); _amplifier = abstractFactory.GetAmplifier(); }
public Performer(IGuitar guitar, IVoice voice) { this.guitar = guitar; this.voice = voice; }
public Client(IGuitar guitar) { this.guitar = guitar; }
public GuitarService(IGuitar guitar, ILogger logger) : base(logger) { this._guitar = guitar; logger.WriteLog("Creating a GuitarService"); }