Beispiel #1
0
    public Blueprint(string name, int id, string desc, BlueprintType type, int value, List <Item> itemsToConsume)
    {
        blueprintName  = name;
        blueprintID    = id;
        blueprintDesc  = desc;
        blueprintType  = type;
        ItemsToConsume = new List <Item>(itemsToConsume);
        for (int i = 0; i < itemsToConsume.Count; i++)
        {
            ItemsToConsume [i] = itemsToConsume [i];
        }
        switch (type)
        {
        case BlueprintType.Consumable:
            blueprintIcon = Resources.Load <Sprite> ("Items/consumables/" + name);
            break;

        case BlueprintType.Structure:
            blueprintIcon = Resources.Load <Sprite>("Items/structures/" + name);
            break;

        case BlueprintType.Material:
            blueprintIcon = Resources.Load <Sprite>("Items/materials/" + name);
            break;
        }
    }
 public static Blueprint GetBlueprint(BlueprintType b, string name)
 {
     foreach (Blueprint bp in blueprints[b]) {
         if (bp.name == name) {
             return bp;
         }
     }
     Debug.LogWarning ("Blueprint " + name + " not found.");
     return null;
 }
        public BlueprintTypeTabContent CreateTab(BlueprintType blueprintType)
        {
            var tab = Instantiate(tabPrefab, transform)
                      .GetComponent <BlueprintTypeTabContent>();

            tab.SetType(blueprintType);
            tabsByType.Add(blueprintType, tab);
            tab.gameObject.SetActive(false);
            return(tab);
        }
        private List <IndexedBlueprint> GetSafe(MyDefinitionId id, BlueprintType type)
        {
            var itype = (int)type;
            List <IndexedBlueprint> vals;

            if (!m_index[itype].TryGetValue(id, out vals))
            {
                m_index[itype][id] = vals = new List <IndexedBlueprint>();
            }
            return(vals);
        }
Beispiel #5
0
 public void Init(BlueprintType blueprintType, BlueprintTypeTabContent content, int order,
                  NavigateableTabManager tabManager)
 {
     this.content = content;
     this.order   = order;
     text.text    = blueprintType.displayName;
     button.onClick.AddListener(() => {
         SelectType?.Invoke(blueprintType);
         tabManager.SwitchTo(this);
     });
 }
Beispiel #6
0
    private void LoadBlueprints()
    {
        blueprintTypes = new List <BlueprintType>();
        List <BlueprintType> tList = BlueprintType.GetList();

        foreach (var bp in tList)
        {
            if (bp.ProductionPoints > 0)
            {
                blueprintTypes.Add(bp);
            }
        }
    }
Beispiel #7
0
            public ResourceInCycle(BattleSceneTypeResource res, int cycleNumber)
            {
                rnd         = new Random();
                probability = 0;
                amount      = 0;
                resType     = res.ResourceType;
                bpType      = res.BlueprintType;
                anyEnemy    = res.AnyEnemy == 1;

                //Пока что гарантированный дроп падает в тот цикл, который минимален для данного ресурса
                if (res.GuaranteedAmount > 0)
                {
                    if (res.MinimumCycle == cycleNumber)
                    {
                        guaranteedAmount = res.GuaranteedAmount;
                    }
                }


                if (res.AnyEnemy == 0)
                {
                    EnemyId = res.EnemyId;
                }
                else
                {
                    EnemyId = 0;
                }

                if (guaranteedAmount > 0)
                {
                    enemies = new List <StageEnemy>();
                }

                //Это дроп ресурса, который падает с определенной вероятностью
                if (cycleNumber >= res.MinimumCycle && res.AmountFrom > 0 && res.VariableChanceFrom > 0)
                {
                    this.resType = res.ResourceType;
                    this.bpType  = res.BlueprintType;

                    if (res.MaximumCycle <= cycleNumber)
                    {
                        probability = res.VariableChanceTo / 10000;
                        amount      = res.AmountTo;
                    }
                    else
                    {
                        probability = (double)res.VariableChanceFrom / 10000 + (double)(cycleNumber - res.MinimumCycle) / (double)(res.MaximumCycle - res.MinimumCycle) * (double)((res.VariableChanceTo - res.VariableChanceFrom) / 1000);
                        amount      = (double)res.AmountFrom + (double)(cycleNumber - res.MinimumCycle) / (double)(res.MaximumCycle - res.MinimumCycle) * (double)(res.AmountTo - res.AmountFrom);
                    }
                }
            }
 public override string ToString()
 {
     if (ResourceType == null && BlueprintType == null)
     {
         return("new resource drop");
     }
     else if (this.BlueprintType != null)
     {
         return(BlueprintType.ToString());
     }
     else
     {
         return(ResourceType.Name);
     }
 }
Beispiel #9
0
 /// <summary>
 /// Constructor from the API.
 /// </summary>
 /// <param name="src"></param>
 internal IndustryJob(SerializableJobListItem src)
 {
     m_state               = GetState(src);
     m_jobID               = src.JobID;
     m_installedItemID     = src.InstalledItemTypeID;
     m_installedItem       = StaticBlueprints.GetBlueprintByID(src.InstalledItemTypeID);
     m_outputItemID        = src.OutputTypeID;
     m_outputItem          = GetOutputItem(src.OutputTypeID);
     m_runs                = src.Runs;
     m_activity            = (BlueprintActivity)Enum.ToObject(typeof(BlueprintActivity), src.ActivityID);
     m_blueprintType       = (BlueprintType)Enum.ToObject(typeof(BlueprintType), src.InstalledItemCopy);
     m_installation        = GetInstallation(src.OutputLocationID);
     m_solarSystem         = StaticGeography.GetSystem(src.SolarSystemID);
     m_installedTime       = src.InstallTime;
     m_installedItemME     = src.InstalledItemMaterialLevel;
     m_installedItemPE     = src.InstalledItemProductivityLevel;
     m_beginProductionTime = src.BeginProductionTime;
     m_endProductionTime   = src.EndProductionTime;
     m_pauseProductionTime = src.PauseProductionTime;
     m_lastStateChange     = DateTime.UtcNow;
     m_issuedFor           = src.IssuedFor;
     m_activeJobState      = GetActiveJobState();
 }
Beispiel #10
0
 /// <summary>
 /// Constructor from the API.
 /// </summary>
 /// <param name="src"></param>
 internal IndustryJob(SerializableJobListItem src)
 {
     m_state = GetState(src);
     m_jobID = src.JobID;
     m_installedItemID = src.InstalledItemTypeID;
     m_installedItem = StaticBlueprints.GetBlueprintByID(src.InstalledItemTypeID);
     m_outputItemID = src.OutputTypeID;
     m_outputItem = GetOutputItem(src.OutputTypeID);
     m_runs = src.Runs;
     m_activity = (BlueprintActivity) Enum.ToObject(typeof (BlueprintActivity), src.ActivityID);
     m_blueprintType = (BlueprintType) Enum.ToObject(typeof (BlueprintType), src.InstalledItemCopy);
     m_installation = GetInstallation(src.OutputLocationID);
     m_solarSystem = StaticGeography.GetSystem(src.SolarSystemID);
     m_installedTime = src.InstallTime;
     m_installedItemME = src.InstalledItemMaterialLevel;
     m_installedItemPE = src.InstalledItemProductivityLevel;
     m_beginProductionTime = src.BeginProductionTime;
     m_endProductionTime = src.EndProductionTime;
     m_pauseProductionTime = src.PauseProductionTime;
     m_lastStateChange = DateTime.UtcNow;
     m_issuedFor = src.IssuedFor;
     m_activeJobState = GetActiveJobState();
 }
Beispiel #11
0
 /// <summary>
 /// Constructor from an object deserialized from the settings file.
 /// </summary>
 /// <param name="src"></param>
 internal IndustryJob(SerializableJob src)
 {
     m_ignored             = src.Ignored;
     m_jobID               = src.JobID;
     m_state               = src.State;
     m_installedItemID     = src.InstalledItemID;
     m_installedItem       = StaticBlueprints.GetBlueprintByID(src.InstalledItemID);
     m_outputItemID        = src.OutputItemID;
     m_outputItem          = GetOutputItem(src.OutputItemID);
     m_runs                = src.Runs;
     m_activity            = src.Activity;
     m_blueprintType       = src.BlueprintType;
     m_installation        = src.ItemLocation;
     m_solarSystem         = StaticGeography.GetSystem(src.SolarSystemID);
     m_installedTime       = src.InstalledTime;
     m_installedItemME     = src.InstalledItemME;
     m_installedItemPE     = src.InstalledItemPE;
     m_beginProductionTime = src.BeginProductionTime;
     m_endProductionTime   = src.EndProductionTime;
     m_pauseProductionTime = src.PauseProductionTime;
     m_lastStateChange     = src.LastStateChange;
     m_issuedFor           = src.IssuedFor;
     m_activeJobState      = GetActiveJobState();
 }
Beispiel #12
0
        public Blueprint(BlueprintType type = BlueprintType.Base, UInt32 width = 0, UInt32 height = 0, UInt32 depth = 0)
        {
            Version        = 20;
            Type           = type;
            Width          = width;
            Height         = height;
            Depth          = depth;
            Unknown01      = 1;
            Unknown02      = 0;
            LightCount     = 0;
            DoorCount      = 0;
            DeviceCount    = 0;
            UnknownCount02 = 0;
            UnknownCount03 = 0;
            TriangleCount  = 0;

            MetaTags[MetaTagKey.GroundOffset] = new MetaTag03(MetaTagKey.GroundOffset)
            {
                Value = 0f, Unknown = 0
            };
            MetaTags[MetaTagKey.TerrainRemoval] = new MetaTagUInt16(MetaTagKey.TerrainRemoval)
            {
                Value = 0x0000
            };
            MetaTags[MetaTagKey.UnknownMetax0E] = new MetaTag03(MetaTagKey.UnknownMetax0E)
            {
                Value = 0f, Unknown = 0
            };
            MetaTags[MetaTagKey.UnknownMetax0F] = new MetaTag03(MetaTagKey.UnknownMetax0F)
            {
                Value = 0f, Unknown = 0
            };
            MetaTags[MetaTagKey.UnknownMetax05] = new MetaTagUInt16(MetaTagKey.UnknownMetax05)
            {
                Value = 0x0000
            };
            MetaTags[MetaTagKey.UnknownMetax04] = new MetaTag02(MetaTagKey.UnknownMetax04)
            {
                Value = 0, Unknown = 0
            };
            MetaTags[MetaTagKey.UnknownMetax06] = new MetaTag04(MetaTagKey.UnknownMetax06)
            {
                Value = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
            };
            MetaTags[MetaTagKey.GroupName] = new MetaTagString(MetaTagKey.GroupName)
            {
                Value = ""
            };
            MetaTags[MetaTagKey.ChangedTime] = new MetaTag05(MetaTagKey.ChangedTime)
            {
                Value = DateTime.Now, Unknown = 0
            };
            MetaTags[MetaTagKey.BuildVersion] = new MetaTag02(MetaTagKey.BuildVersion)
            {
                Value = 1838, Unknown = 0
            };
            MetaTags[MetaTagKey.CreatorId] = new MetaTagString(MetaTagKey.CreatorId)
            {
                Value = ""
            };
            MetaTags[MetaTagKey.CreatorName] = new MetaTagString(MetaTagKey.CreatorName)
            {
                Value = ""
            };
            MetaTags[MetaTagKey.ChangedById] = new MetaTagString(MetaTagKey.ChangedById)
            {
                Value = ""
            };
            MetaTags[MetaTagKey.ChangedByName] = new MetaTagString(MetaTagKey.ChangedByName)
            {
                Value = ""
            };
            MetaTags[MetaTagKey.SpawnName] = new MetaTagString(MetaTagKey.SpawnName)
            {
                Value = ""
            };
            MetaTags[MetaTagKey.UnknownMetax12] = new MetaTag05(MetaTagKey.UnknownMetax12)
            {
                Value = DateTime.MinValue, Unknown = 0
            };
        }
Beispiel #13
0
 /// <summary>
 /// Constructor from an object deserialized from the settings file.
 /// </summary>
 /// <param name="src"></param>
 internal IndustryJob(SerializableJob src)
 {
     m_ignored = src.Ignored;
     m_jobID = src.JobID;
     m_state = src.State;
     m_installedItemID = src.InstalledItemID;
     m_installedItem = StaticBlueprints.GetBlueprintByID(src.InstalledItemID);
     m_outputItemID = src.OutputItemID;
     m_outputItem = GetOutputItem(src.OutputItemID);
     m_runs = src.Runs;
     m_activity = src.Activity;
     m_blueprintType = src.BlueprintType;
     m_installation = src.ItemLocation;
     m_solarSystem = StaticGeography.GetSystem(src.SolarSystemID);
     m_installedTime = src.InstalledTime;
     m_installedItemME = src.InstalledItemME;
     m_installedItemPE = src.InstalledItemPE;
     m_beginProductionTime = src.BeginProductionTime;
     m_endProductionTime = src.EndProductionTime;
     m_pauseProductionTime = src.PauseProductionTime;
     m_lastStateChange = src.LastStateChange;
     m_issuedFor = src.IssuedFor;
     m_activeJobState = GetActiveJobState();
 }
Beispiel #14
0
 public static List<Blueprint> GetAllBlueprints(BlueprintType b)
 {
     return blueprints[b];
 }
Beispiel #15
0
 public EnemyResource(BlueprintType bp, int count)
 {
     BpType = bp;
     Count  = count;
 }