/// <summary>
        ///   Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
        /// </summary>
        public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
                                int membershipFee, bool openEnrollment, bool allowPublish,
                                bool maturePublish, UUID founderID)
        {
            UUID GroupID     = UUID.Random();
            UUID OwnerRoleID = UUID.Random();

            // Would this be cleaner as (GroupPowers)ulong.MaxValue;
            GroupPowers OwnerPowers = GroupPowers.Accountable
                                      | GroupPowers.AllowEditLand
                                      | GroupPowers.AllowFly
                                      | GroupPowers.AllowLandmark
                                      | GroupPowers.AllowRez
                                      | GroupPowers.AllowSetHome
                                      | GroupPowers.AllowVoiceChat
                                      | GroupPowers.AssignMember
                                      | GroupPowers.AssignMemberLimited
                                      | GroupPowers.ChangeActions
                                      | GroupPowers.ChangeIdentity
                                      | GroupPowers.ChangeMedia
                                      | GroupPowers.ChangeOptions
                                      | GroupPowers.CreateRole
                                      | GroupPowers.DeedObject
                                      | GroupPowers.DeleteRole
                                      | GroupPowers.Eject
                                      | GroupPowers.FindPlaces
                                      | GroupPowers.Invite
                                      | GroupPowers.JoinChat
                                      | GroupPowers.LandChangeIdentity
                                      | GroupPowers.LandDeed
                                      | GroupPowers.LandDivideJoin
                                      | GroupPowers.LandEdit
                                      | GroupPowers.LandEjectAndFreeze
                                      | GroupPowers.LandGardening
                                      | GroupPowers.LandManageAllowed
                                      | GroupPowers.LandManageBanned
                                      | GroupPowers.LandManagePasses
                                      | GroupPowers.LandOptions
                                      | GroupPowers.LandRelease
                                      | GroupPowers.LandSetSale
                                      | GroupPowers.ModerateChat
                                      | GroupPowers.ObjectManipulate
                                      | GroupPowers.ObjectSetForSale
                                      | GroupPowers.ReceiveNotices
                                      | GroupPowers.RemoveMember
                                      | GroupPowers.ReturnGroupOwned
                                      | GroupPowers.ReturnGroupSet
                                      | GroupPowers.ReturnNonGroup
                                      | GroupPowers.RoleProperties
                                      | GroupPowers.SendNotices
                                      | GroupPowers.SetLandingPoint
                                      | GroupPowers.StartProposal
                                      | GroupPowers.VoteOnProposal;

            GroupsConnector.CreateGroup(GroupID, name, charter, showInList,
                                        insigniaID, 0, openEnrollment, allowPublish, maturePublish, founderID,
                                        ((ulong)m_DefaultEveryonePowers), OwnerRoleID, ((ulong)OwnerPowers));

            return(GroupID);
        }
Beispiel #2
0
        /// <summary>
        ///   Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
        /// </summary>
        public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
                                int membershipFee, bool openEnrollment, bool allowPublish,
                                bool maturePublish, UUID founderID)
        {
            UUID GroupID     = UUID.Random();
            UUID OwnerRoleID = UUID.Random();

            GroupsConnector.CreateGroup(GroupID, name, charter, showInList,
                                        insigniaID, 0, openEnrollment, allowPublish, maturePublish, founderID,
                                        OwnerRoleID);

            return(GroupID);
        }