public override void Process()
        {
            foreach (var c in Components)
            {
                var collider = (ColliderComponent)c;
                _adapter.SetTransform(Transform.CreateBasic(collider.GameObject));
                switch (collider.Mesh.Shape)
                {
                case Shapes.Circle:
                    var cir = (CircleMesh)collider.Mesh;
                    _adapter.DrawElipseOutline(collider.AABB.Center, cir.Radius, DebugBoxes);
                    break;

                case Shapes.Polygon:
                    var p   = (PolygonMesh)collider.Mesh;
                    var pos = collider.AABB.Center;
                    for (int i = 0; i < p.Vertices.Length - 1; i++)
                    {
                        var v1 = p.Vertices[i] + pos;
                        var v2 = p.Vertices[i + 1] + pos;
                        _adapter.DrawLine(v1, v2, DebugBoxes);
                    }
                    _adapter.DrawLine(p.Vertices[p.Vertices.Length - 1] + pos, p.Vertices[0] + pos, DebugBoxes);
                    break;
                }
            }
        }