Beispiel #1
0
 public ReplayMapper(
     IGenericDictionaryItemRepository<GameMode> gameModeRepository,
     IGenericDictionaryItemRepository<GameMap> gameMapRepository,
     IGenericDictionaryItemRepository<GameType> gameTypeRepository,
     IGenericDictionaryItemRepository<VictoryCondition> victoryConditionRepository,
     IPlayerUserRepository playerUserRepository)
 {
     _gameModeRepository = gameModeRepository;
     _gameMapRepository = gameMapRepository;
     _gameTypeRepository = gameTypeRepository;
     _victoryConditionRepository = victoryConditionRepository;
     _playerUserRepository = playerUserRepository;
 }
Beispiel #2
0
 public ReplayMapper(
     IGenericDictionaryItemRepository <GameMode> gameModeRepository,
     IGenericDictionaryItemRepository <GameMap> gameMapRepository,
     IGenericDictionaryItemRepository <GameType> gameTypeRepository,
     IGenericDictionaryItemRepository <VictoryCondition> victoryConditionRepository,
     IPlayerUserRepository playerUserRepository)
 {
     _gameModeRepository         = gameModeRepository;
     _gameMapRepository          = gameMapRepository;
     _gameTypeRepository         = gameTypeRepository;
     _victoryConditionRepository = victoryConditionRepository;
     _playerUserRepository       = playerUserRepository;
 }