Beispiel #1
0
        public void addGameObject(IGameObject obj)
        {
            if (obj.getSize().X > chunkSize.X
                || obj.getSize().Y > chunkSize.Y)
            {
                throw new ArgumentException(
                    "Object width and height must be less than logicScreenResolution");
            }

            int x = (int)obj.getPosLeftTop().X / chunkSize.X;
            int y = (int)obj.getPosLeftTop().Y / chunkSize.Y;

            if (x < 0 || x > numberOfChanks.X ||
                y < 0 || y > numberOfChanks.Y)
            {
                throw new ArgumentException("Object position exceed map size");
            }

            chunks[x, y].addGameObject(obj);
        }