Beispiel #1
0
        async Task IConnection.SpawnGameObject(string namePrefab, string nameNotOwnedPrefab, Guid localID, Guid ownerId,
                                               Guid bundleId, Guid avatarId, IGameObject obj,
                                               string address)
        {
            _logger.Info("Spawning object:" + localID);

            _spawnedObjects.Add(localID, obj);

            Console.WriteLine("LocalId: " + localID);

            foreach (var cln in _clients)
            {
                cln.Value.OnSpawnedGameObject(namePrefab, nameNotOwnedPrefab, localID, obj.GetOwnerId().Result,
                                              bundleId, obj.GetAvatarId().Result,
                                              obj.GetServerAddress().Result, obj.GetSnapshot().Result);
            }
        }