Beispiel #1
0
 public GameMachineRepositoryTest()
 {
     sut      = new GameMachineRepository();
     _fixture = new Fixture().Customize(new AutoMoqCustomization());
     _fixture.Behaviors.Remove(new ThrowingRecursionBehavior());
     _fixture.Customize <GameMachineRepositoryTest>(t => t.OmitAutoProperties());
     _fixture.Behaviors.Add(new OmitOnRecursionBehavior(5));
 }
 public HomeController(IGameMachineRepository gamerepo)
 {
     _gamerepo = gamerepo;
 }