/// <summary>
    /// Gets the friends list.
    /// </summary>
    public void GetFriends()
    {
        if (!NetworkManager.THIS.IsLoggedIn)
        {
            return;
        }
        Debug.Log("GetFriends");
        if (friendsManager != null)
        {
            friendsManager.GetFriends((dic) =>
            {
                FacebookManager.THIS.AddFriend(FacebookManager.THIS.GetCurrentUserAsFriend());//1.4.4

                foreach (var item in dic)
                {
                    FriendData friend = new FriendData()
                    {
                        FacebookID = item.Key,
                        userID     = item.Value
                    };
                    // Debug.Log(friend.userID);
                    FacebookManager.THIS.AddFriend(friend);//1.4.4
                }
                FacebookManager.THIS.GetFriendsPicture();
                PlaceFriendsPositionsOnMap();
            });
        }
    }
    /// <summary>
    /// Gets the friends list.
    /// </summary>
    public void GetFriends()
    {
        if (!NetworkManager.THIS.IsLoggedIn)
        {
            return;
        }

        if (friendsManager != null)
        {
            friendsManager.GetFriends(dic =>
            {
                foreach (var item in dic)
                {
                    FriendData friend = new FriendData
                    {
                        FacebookID = item.Key,
                        userID     = item.Value
                    };
                    Debug.Log(friend.userID);
                    FacebookManager.THIS.AddFriend(friend); //2.1.2
                                                            //					Debug.Log ("    " + item.Key + " == " + item.Value);
                }
                FacebookManager.THIS.GetFriendsPicture();
                PlaceFriendsPositionsOnMap();
            });
            FacebookManager.THIS.AddFriend(FacebookManager.THIS.GetCurrentUserAsFriend());        //2.2.2
        }
    }