public void FlightSimulatorX_IsSimConnectMessage_Returns_False_When_Passed_An_Invalid_Message() { _Fsx.Connect(new IntPtr(10)); _Message.Msg = _MessageNumber + 1; Assert.IsFalse(_Fsx.IsSimConnectMessage(_Message)); }
/// <summary> /// See interface docs. /// </summary> /// <param name="message"></param> /// <returns></returns> public bool IsSimConnectMessage(Message message) { return(_FlightSimulatorX.IsSimConnectMessage(message)); }