Beispiel #1
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 private void CheckTransitions(IFiniteStateMachineContext <State> context) => transitions.ForEach(transition =>
 {
     if (transition.decision.Decide(context))
     {
         context.TransitionToState(transition.trueState);
     }
 });
Beispiel #2
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 public override bool Decide(IFiniteStateMachineContext <State> context) => true;
 public override bool Decide(IFiniteStateMachineContext <State> context) => Input.GetKeyDown(keyCode);
Beispiel #4
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 public override bool Decide(IFiniteStateMachineContext <State> context) => throw new NotImplementedException();
Beispiel #5
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 public abstract bool Decide(IFiniteStateMachineContext <State> context);
Beispiel #6
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 public abstract void Act(IFiniteStateMachineContext <State> context);
Beispiel #7
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 public void UpdateState(IFiniteStateMachineContext <State> context)
 {
     updateActions.ForEach(action => action.Act(context));
     CheckTransitions(context);
 }
Beispiel #8
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 public void LeaveState(IFiniteStateMachineContext <State> context) =>
 leaveActions.ForEach(action => action.Act(context));
Beispiel #9
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 public void StartState(IFiniteStateMachineContext <State> context) =>
 startActions.ForEach(action => action.Act(context));
 public override void Act(IFiniteStateMachineContext <State> context) => gameEvent.Broadcast();
Beispiel #11
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 public override void Act(IFiniteStateMachineContext <State> context) => targetBoolVar.value = boolRef.Value;
Beispiel #12
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 public override void Act(IFiniteStateMachineContext <State> context) => gameObjectRuntimeSet.list.Clear();
Beispiel #13
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 public override void Act(IFiniteStateMachineContext <State> context)
 {
 }